///////////////////////////////////////////////////////////////////////////// // Name: wx/propgrid/propgriddefs.h // Purpose: wxPropertyGrid miscellaneous definitions // Author: Jaakko Salli // Modified by: // Created: 2008-08-31 // Copyright: (c) Jaakko Salli // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_PROPGRID_PROPGRIDDEFS_H_ #define _WX_PROPGRID_PROPGRIDDEFS_H_ #include "wx/defs.h" #if wxUSE_PROPGRID #include "wx/colour.h" #include "wx/hashset.h" class WXDLLIMPEXP_FWD_CORE wxPoint; class WXDLLIMPEXP_FWD_CORE wxSize; class WXDLLIMPEXP_FWD_CORE wxFont; #if wxUSE_STD_CONTAINERS #include <numeric> #endif // wxUSE_STD_CONTAINERS // ----------------------------------------------------------------------- // // Here are some platform dependent defines // NOTE: More in propertygrid.cpp // // NB: Only define wxPG_TEXTCTRLXADJUST for platforms that do not // (yet) support wxTextEntry::SetMargins() for the left margin. #if defined(__WXMSW__) // space between vertical line and value text #define wxPG_XBEFORETEXT 4 // space between vertical line and value editor control #define wxPG_XBEFOREWIDGET 1 // left margin can be set with wxTextEntry::SetMargins() #undef wxPG_TEXTCTRLXADJUST // comment to use bitmap buttons #define wxPG_ICON_WIDTH 9 // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 1 // width of optional bitmap/image in front of property #define wxPG_CUSTOM_IMAGE_WIDTH 20 // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 0 #define wxPG_NAT_BUTTON_BORDER_ANY 1 #define wxPG_NAT_BUTTON_BORDER_X 1 #define wxPG_NAT_BUTTON_BORDER_Y 1 // If 1 then controls are refreshed explicitly in a few places #define wxPG_REFRESH_CONTROLS 0 #elif defined(__WXGTK__) // space between vertical line and value text #define wxPG_XBEFORETEXT 5 // space between vertical line and value editor control #define wxPG_XBEFOREWIDGET 1 // x position adjustment for wxTextCtrl (and like) // left margin can be set with wxTextEntry::SetMargins() #undef wxPG_TEXTCTRLXADJUST // comment to use bitmap buttons #define wxPG_ICON_WIDTH 9 // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 1 // width of optional bitmap/image in front of property #define wxPG_CUSTOM_IMAGE_WIDTH 20 // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 1 #define wxPG_NAT_BUTTON_BORDER_ANY 1 #define wxPG_NAT_BUTTON_BORDER_X 1 #define wxPG_NAT_BUTTON_BORDER_Y 1 // If 1 then controls are refreshed after selected was drawn. #define wxPG_REFRESH_CONTROLS 1 #elif defined(__WXMAC__) // space between vertical line and value text #define wxPG_XBEFORETEXT 4 // space between vertical line and value editor widget #define wxPG_XBEFOREWIDGET 1 // x position adjustment for wxTextCtrl (and like) // left margin cannot be set with wxTextEntry::SetMargins() #define wxPG_TEXTCTRLXADJUST 1 // comment to use bitmap buttons #define wxPG_ICON_WIDTH 11 // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 1 // width of optional bitmap/image in front of property #define wxPG_CUSTOM_IMAGE_WIDTH 20 // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 0 #define wxPG_NAT_BUTTON_BORDER_ANY 0 #define wxPG_NAT_BUTTON_BORDER_X 0 #define wxPG_NAT_BUTTON_BORDER_Y 0 // If 1 then controls are refreshed after selected was drawn. #define wxPG_REFRESH_CONTROLS 0 #else // defaults // space between vertical line and value text #define wxPG_XBEFORETEXT 5 // space between vertical line and value editor widget #define wxPG_XBEFOREWIDGET 1 // x position adjustment for wxTextCtrl (and like) // left margin cannot be set with wxTextEntry::SetMargins() #define wxPG_TEXTCTRLXADJUST 3 // comment to use bitmap buttons #define wxPG_ICON_WIDTH 9 // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 0 // width of optional bitmap/image in front of property #define wxPG_CUSTOM_IMAGE_WIDTH 20 // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 1 #define wxPG_NAT_BUTTON_BORDER_ANY 0 #define wxPG_NAT_BUTTON_BORDER_X 0 #define wxPG_NAT_BUTTON_BORDER_Y 0 // If 1 then controls are refreshed after selected was drawn. #define wxPG_REFRESH_CONTROLS 0 #endif // platform #define wxPG_CONTROL_MARGIN 0 // space between splitter and control #define wxCC_CUSTOM_IMAGE_MARGIN1 4 // before image #define wxCC_CUSTOM_IMAGE_MARGIN2 5 // after image #define DEFAULT_IMAGE_OFFSET_INCREMENT \ (wxCC_CUSTOM_IMAGE_MARGIN1 + wxCC_CUSTOM_IMAGE_MARGIN2) #define wxPG_DRAG_MARGIN 30 #if wxPG_NO_CHILD_EVT_MOTION #define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left #define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right #else #define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left #define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right #endif // Use this macro to generate standard custom image height from #define wxPG_STD_CUST_IMAGE_HEIGHT(LINEHEIGHT) ((LINEHEIGHT)-3) // Undefine wxPG_ICON_WIDTH to use supplied xpm bitmaps instead // (for tree buttons) //#undef wxPG_ICON_WIDTH #if WXWIN_COMPATIBILITY_2_8 #define wxPG_COMPATIBILITY_1_4 1 #else #define wxPG_COMPATIBILITY_1_4 0 #endif // Set 1 to include advanced properties (wxFontProperty, wxColourProperty, etc.) #ifndef wxPG_INCLUDE_ADVPROPS #define wxPG_INCLUDE_ADVPROPS 1 #endif // Set 1 to include checkbox editor class #define wxPG_INCLUDE_CHECKBOX 1 // ----------------------------------------------------------------------- class WXDLLIMPEXP_FWD_PROPGRID wxPGEditor; class WXDLLIMPEXP_FWD_PROPGRID wxPGProperty; class WXDLLIMPEXP_FWD_PROPGRID wxPropertyCategory; class WXDLLIMPEXP_FWD_PROPGRID wxPGChoices; class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGridPageState; class WXDLLIMPEXP_FWD_PROPGRID wxPGCell; class WXDLLIMPEXP_FWD_PROPGRID wxPGCellRenderer; class WXDLLIMPEXP_FWD_PROPGRID wxPGChoiceEntry; class WXDLLIMPEXP_FWD_PROPGRID wxPGPropArgCls; class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGridInterface; class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGrid; class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGridEvent; class wxPropertyGridManager; class WXDLLIMPEXP_FWD_PROPGRID wxPGEditorDialogAdapter; class WXDLLIMPEXP_FWD_PROPGRID wxPGValidationInfo; // ----------------------------------------------------------------------- // Some miscellaneous values, types and macros. // Used to tell wxPGProperty to use label as name as well #define wxPG_LABEL (*wxPGProperty::sm_wxPG_LABEL) // This is the value placed in wxPGProperty::sm_wxPG_LABEL #define wxPG_LABEL_STRING wxS("@!") #if WXWIN_COMPATIBILITY_3_0 #define wxPG_NULL_BITMAP wxNullBitmap #endif // WXWIN_COMPATIBILITY_3_0 #define wxPG_COLOUR_BLACK (*wxBLACK) // Convert Red, Green and Blue to a single 32-bit value. #define wxPG_COLOUR(R,G,B) ((wxUint32)((R)+((G)<<8)+((B)<<16))) // If property is supposed to have custom-painted image, then returning // this in OnMeasureImage() will usually be enough. #define wxPG_DEFAULT_IMAGE_SIZE wxDefaultSize // This callback function is used for sorting properties. // Call wxPropertyGrid::SetSortFunction() to set it. // Sort function should return a value greater than 0 if position of p1 is // after p2. So, for instance, when comparing property names, you can use // following implementation: // int MyPropertySortFunction(wxPropertyGrid* propGrid, // wxPGProperty* p1, // wxPGProperty* p2) // { // return p1->GetBaseName().compare( p2->GetBaseName() ); // } typedef int (*wxPGSortCallback)(wxPropertyGrid* propGrid, wxPGProperty* p1, wxPGProperty* p2); #if WXWIN_COMPATIBILITY_3_0 typedef wxString wxPGCachedString; #endif // ----------------------------------------------------------------------- // Used to indicate wxPGChoices::Add etc. that the value is actually not given // by the caller. #define wxPG_INVALID_VALUE INT_MAX // ----------------------------------------------------------------------- WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxPGProperty*, wxArrayPGProperty, wxBaseArrayPtrVoid, class WXDLLIMPEXP_PROPGRID); WX_DECLARE_STRING_HASH_MAP_WITH_DECL(void*, wxPGHashMapS2P, class WXDLLIMPEXP_PROPGRID); WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxString, wxPGHashMapS2S, class WXDLLIMPEXP_PROPGRID); WX_DECLARE_VOIDPTR_HASH_MAP_WITH_DECL(void*, wxPGHashMapP2P, class WXDLLIMPEXP_PROPGRID); WX_DECLARE_HASH_MAP_WITH_DECL(wxInt32, wxInt32, wxIntegerHash, wxIntegerEqual, wxPGHashMapI2I, class WXDLLIMPEXP_PROPGRID); WX_DECLARE_HASH_SET_WITH_DECL(int, wxIntegerHash, wxIntegerEqual, wxPGHashSetInt, class WXDLLIMPEXP_PROPGRID); #if WXWIN_COMPATIBILITY_3_0 WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxObject*, wxArrayPGObject, wxBaseArrayPtrVoid, class WXDLLIMPEXP_PROPGRID); #endif // WXWIN_COMPATIBILITY_3_0 // ----------------------------------------------------------------------- enum wxPG_PROPERTYVALUES_FLAGS { // Flag for wxPropertyGridInterface::SetProperty* functions, // wxPropertyGridInterface::HideProperty(), etc. // Apply changes only for the property in question. wxPG_DONT_RECURSE = 0x00000000, // Flag for wxPropertyGridInterface::GetPropertyValues(). // Use this flag to retain category structure; each sub-category // will be its own wxVariantList of wxVariant. wxPG_KEEP_STRUCTURE = 0x00000010, // Flag for wxPropertyGridInterface::SetProperty* functions, // wxPropertyGridInterface::HideProperty(), etc. // Apply changes recursively for the property and all its children. wxPG_RECURSE = 0x00000020, // Flag for wxPropertyGridInterface::GetPropertyValues(). // Use this flag to include property attributes as well. wxPG_INC_ATTRIBUTES = 0x00000040, // Used when first starting recursion. wxPG_RECURSE_STARTS = 0x00000080, // Force value change. wxPG_FORCE = 0x00000100, // Only sort categories and their immediate children. // Sorting done by wxPG_AUTO_SORT option uses this. wxPG_SORT_TOP_LEVEL_ONLY = 0x00000200 }; // ----------------------------------------------------------------------- // Misc. argument flags. enum wxPG_MISC_ARG_FLAGS { // Get/Store full value instead of displayed value. wxPG_FULL_VALUE = 0x00000001, // Perform special action in case of unsuccessful conversion. wxPG_REPORT_ERROR = 0x00000002, wxPG_PROPERTY_SPECIFIC = 0x00000004, // Get/Store editable value instead of displayed one (should only be // different in the case of common values) wxPG_EDITABLE_VALUE = 0x00000008, // Used when dealing with fragments of composite string value wxPG_COMPOSITE_FRAGMENT = 0x00000010, // Means property for which final string value is for cannot really be // edited. wxPG_UNEDITABLE_COMPOSITE_FRAGMENT = 0x00000020, // ValueToString() called from GetValueAsString() // (guarantees that input wxVariant value is current own value) wxPG_VALUE_IS_CURRENT = 0x00000040, // Value is being set programmatically (i.e. not by user) wxPG_PROGRAMMATIC_VALUE = 0x00000080 }; // ----------------------------------------------------------------------- // wxPGProperty::SetValue() flags enum wxPG_SETVALUE_FLAGS { wxPG_SETVAL_REFRESH_EDITOR = 0x0001, wxPG_SETVAL_AGGREGATED = 0x0002, wxPG_SETVAL_FROM_PARENT = 0x0004, wxPG_SETVAL_BY_USER = 0x0008 // Set if value changed by user }; // ----------------------------------------------------------------------- // // Valid constants for wxPG_UINT_BASE attribute // (long because of wxVariant constructor) #define wxPG_BASE_OCT 8L #define wxPG_BASE_DEC 10L #define wxPG_BASE_HEX 16L #define wxPG_BASE_HEXL 32L // // Valid constants for wxPG_UINT_PREFIX attribute #define wxPG_PREFIX_NONE 0L #define wxPG_PREFIX_0x 1L #define wxPG_PREFIX_DOLLAR_SIGN 2L // ----------------------------------------------------------------------- // Editor class. // Editor accessor (for backwards compatibility use only). #define wxPG_EDITOR(T) wxPGEditor_##T // Macro for declaring editor class, with optional impexpdecl part. #ifndef WX_PG_DECLARE_EDITOR_WITH_DECL #define WX_PG_DECLARE_EDITOR_WITH_DECL(EDITOR,DECL) \ extern DECL wxPGEditor* wxPGEditor_##EDITOR; \ extern DECL wxPGEditor* wxPGConstruct##EDITOR##EditorClass(); #endif // Declare editor class. #define WX_PG_DECLARE_EDITOR(EDITOR) \ extern wxPGEditor* wxPGEditor_##EDITOR; \ extern wxPGEditor* wxPGConstruct##EDITOR##EditorClass(); // Declare built-in editor classes. WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrl,WXDLLIMPEXP_PROPGRID) WX_PG_DECLARE_EDITOR_WITH_DECL(Choice,WXDLLIMPEXP_PROPGRID) WX_PG_DECLARE_EDITOR_WITH_DECL(ComboBox,WXDLLIMPEXP_PROPGRID) WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrlAndButton,WXDLLIMPEXP_PROPGRID) #if wxPG_INCLUDE_CHECKBOX WX_PG_DECLARE_EDITOR_WITH_DECL(CheckBox,WXDLLIMPEXP_PROPGRID) #endif WX_PG_DECLARE_EDITOR_WITH_DECL(ChoiceAndButton,WXDLLIMPEXP_PROPGRID) // ----------------------------------------------------------------------- #ifndef SWIG // // Macro WXVARIANT allows creation of wxVariant from any type supported by // wxWidgets internally, and of all types created using // WX_PG_DECLARE_VARIANT_DATA. template<class T> wxVariant WXVARIANT( const T& WXUNUSED(value) ) { wxFAIL_MSG(wxS("Code should always call specializations of this template")); return wxVariant(); } template<> inline wxVariant WXVARIANT( const int& value ) { return wxVariant((long)value); } template<> inline wxVariant WXVARIANT( const long& value ) { return wxVariant(value); } template<> inline wxVariant WXVARIANT( const bool& value ) { return wxVariant(value); } template<> inline wxVariant WXVARIANT( const double& value ) { return wxVariant(value); } template<> inline wxVariant WXVARIANT( const wxArrayString& value ) { return wxVariant(value); } template<> inline wxVariant WXVARIANT( const wxString& value ) { return wxVariant(value); } #if wxUSE_LONGLONG template<> inline wxVariant WXVARIANT( const wxLongLong& value ) { return wxVariant(value); } template<> inline wxVariant WXVARIANT( const wxULongLong& value ) { return wxVariant(value); } #endif #if wxUSE_DATETIME template<> inline wxVariant WXVARIANT( const wxDateTime& value ) { return wxVariant(value); } #endif // // These are modified versions of DECLARE/WX_PG_IMPLEMENT_VARIANT_DATA // macros found in variant.h. Differences are as follows: // * These support non-wxObject data // * These implement classname##RefFromVariant function which returns // reference to data within. // * const char* classname##_VariantType which equals classname. // * WXVARIANT // #define WX_PG_DECLARE_VARIANT_DATA(classname) \ WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE) #define WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname,expdecl) \ expdecl classname& operator << ( classname &object, const wxVariant &variant ); \ expdecl wxVariant& operator << ( wxVariant &variant, const classname &object ); \ expdecl const classname& classname##RefFromVariant( const wxVariant& variant ); \ expdecl classname& classname##RefFromVariant( wxVariant& variant ); \ template<> inline wxVariant WXVARIANT( const classname& value ) \ { \ wxVariant variant; \ variant << value; \ return variant; \ } \ extern expdecl const char* classname##_VariantType; #define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \ WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE) // Add getter (i.e. classname << variant) separately to allow // custom implementations. #define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,expdecl) \ const char* classname##_VariantType = #classname; \ class classname##VariantData: public wxVariantData \ { \ public:\ classname##VariantData() {} \ classname##VariantData( const classname &value ) : m_value(value) { } \ \ classname &GetValue() { return m_value; } \ \ const classname &GetValue() const { return m_value; } \ \ virtual bool Eq(wxVariantData& data) const wxOVERRIDE; \ \ virtual wxString GetType() const wxOVERRIDE; \ \ virtual wxVariantData* Clone() const wxOVERRIDE { return new classname##VariantData(m_value); } \ \ DECLARE_WXANY_CONVERSION() \ protected:\ classname m_value; \ };\ \ IMPLEMENT_TRIVIAL_WXANY_CONVERSION(classname, classname##VariantData) \ \ wxString classname##VariantData::GetType() const\ {\ return wxS(#classname);\ }\ \ expdecl wxVariant& operator << ( wxVariant &variant, const classname &value )\ {\ classname##VariantData *data = new classname##VariantData( value );\ variant.SetData( data );\ return variant;\ } \ expdecl classname& classname##RefFromVariant( wxVariant& variant ) \ { \ wxASSERT_MSG( variant.GetType() == wxS(#classname), \ wxString::Format(wxS("Variant type should have been '%s'") \ wxS("instead of '%s'"), \ wxS(#classname), \ variant.GetType())); \ classname##VariantData *data = \ (classname##VariantData*) variant.GetData(); \ return data->GetValue();\ } \ expdecl const classname& classname##RefFromVariant( const wxVariant& variant ) \ { \ wxASSERT_MSG( variant.GetType() == wxS(#classname), \ wxString::Format(wxS("Variant type should have been '%s'") \ wxS("instead of '%s'"), \ wxS(#classname), \ variant.GetType())); \ classname##VariantData *data = \ (classname##VariantData*) variant.GetData(); \ return data->GetValue();\ } #define WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname, expdecl) \ expdecl classname& operator << ( classname &value, const wxVariant &variant )\ {\ wxASSERT( variant.GetType() == #classname );\ \ classname##VariantData *data = (classname##VariantData*) variant.GetData();\ value = data->GetValue();\ return value;\ } #define WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname, expdecl) \ bool classname##VariantData::Eq(wxVariantData& data) const \ {\ wxASSERT( GetType() == data.GetType() );\ \ classname##VariantData & otherData = (classname##VariantData &) data;\ \ return otherData.m_value == m_value;\ } // implements a wxVariantData-derived class using for the Eq() method the // operator== which must have been provided by "classname" #define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname,expdecl) \ WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \ WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \ WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname,wxEMPTY_PARAMETER_VALUE expdecl) #define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \ WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE) // with Eq() implementation that always returns false #define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname,expdecl) \ WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \ WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \ \ bool classname##VariantData::Eq(wxVariantData& WXUNUSED(data)) const \ {\ return false; \ } #define WX_PG_IMPLEMENT_VARIANT_DATA_DUMMY_EQ(classname) \ WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname, wxEMPTY_PARAMETER_VALUE) WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxPoint, WXDLLIMPEXP_PROPGRID) WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxSize, WXDLLIMPEXP_PROPGRID) WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxArrayInt, WXDLLIMPEXP_PROPGRID) DECLARE_VARIANT_OBJECT_EXPORTED(wxFont, WXDLLIMPEXP_PROPGRID) template<> inline wxVariant WXVARIANT( const wxFont& value ) { wxVariant variant; variant << value; return variant; } template<> inline wxVariant WXVARIANT( const wxColour& value ) { wxVariant variant; variant << value; return variant; } // Define constants for common wxVariant type strings #define wxPG_VARIANT_TYPE_STRING wxPGGlobalVars->m_strstring #define wxPG_VARIANT_TYPE_LONG wxPGGlobalVars->m_strlong #define wxPG_VARIANT_TYPE_BOOL wxPGGlobalVars->m_strbool #define wxPG_VARIANT_TYPE_LIST wxPGGlobalVars->m_strlist #define wxPG_VARIANT_TYPE_DOUBLE wxS("double") #define wxPG_VARIANT_TYPE_ARRSTRING wxS("arrstring") #if wxUSE_DATETIME #define wxPG_VARIANT_TYPE_DATETIME wxS("datetime") #endif #if wxUSE_LONGLONG #define wxPG_VARIANT_TYPE_LONGLONG wxS("longlong") #define wxPG_VARIANT_TYPE_ULONGLONG wxS("ulonglong") #endif #endif // !SWIG // ----------------------------------------------------------------------- // // Tokenizer macros. // NOTE: I have made two versions - worse ones (performance and consistency // wise) use wxStringTokenizer and better ones (may have unfound bugs) // use custom code. // #include "wx/tokenzr.h" // TOKENIZER1 can be done with wxStringTokenizer #define WX_PG_TOKENIZER1_BEGIN(WXSTRING,DELIMITER) \ wxStringTokenizer tkz(WXSTRING,DELIMITER,wxTOKEN_RET_EMPTY); \ while ( tkz.HasMoreTokens() ) \ { \ wxString token = tkz.GetNextToken(); \ token.Trim(true); \ token.Trim(false); #define WX_PG_TOKENIZER1_END() \ } // // 2nd version: tokens are surrounded by DELIMITERs (for example, C-style // strings). TOKENIZER2 must use custom code (a class) for full compliance with // " surrounded strings with \" inside. // // class implementation is in propgrid.cpp // class WXDLLIMPEXP_PROPGRID wxPGStringTokenizer { public: wxPGStringTokenizer( const wxString& str, wxChar delimiter ); ~wxPGStringTokenizer(); bool HasMoreTokens(); // not const so we can do some stuff in it wxString GetNextToken(); protected: const wxString& m_str; wxString::const_iterator m_curPos; wxString m_readyToken; wxUniChar m_delimiter; }; #define WX_PG_TOKENIZER2_BEGIN(WXSTRING,DELIMITER) \ wxPGStringTokenizer tkz(WXSTRING,DELIMITER); \ while ( tkz.HasMoreTokens() ) \ { \ wxString token = tkz.GetNextToken(); #define WX_PG_TOKENIZER2_END() \ } // ----------------------------------------------------------------------- // wxVector utilities // Utility to check if specific item is in a vector. template<typename T> inline bool wxPGItemExistsInVector(const wxVector<T>& vector, const T& item) { #if wxUSE_STL return std::find(vector.begin(), vector.end(), item) != vector.end(); #else for (typename wxVector<T>::const_iterator it = vector.begin(); it != vector.end(); ++it) { if ( *it == item ) return true; } return false; #endif // wxUSE_STL/!wxUSE_STL } // Utility to determine the index of the item in the vector. template<typename T> inline int wxPGItemIndexInVector(const wxVector<T>& vector, const T& item) { #if wxUSE_STL typename wxVector<T>::const_iterator it = std::find(vector.begin(), vector.end(), item); if ( it != vector.end() ) return (int)(it - vector.begin()); return wxNOT_FOUND; #else for (typename wxVector<T>::const_iterator it = vector.begin(); it != vector.end(); ++it) { if ( *it == item ) return (int)(it - vector.begin()); } return wxNOT_FOUND; #endif // wxUSE_STL/!wxUSE_STL } // Utility to remove given item from the vector. template<typename T> inline void wxPGRemoveItemFromVector(wxVector<T>& vector, const T& item) { #if wxUSE_STL typename wxVector<T>::iterator it = std::find(vector.begin(), vector.end(), item); if ( it != vector.end() ) { vector.erase(it); } #else for (typename wxVector<T>::iterator it = vector.begin(); it != vector.end(); ++it) { if ( *it == item ) { vector.erase(it); return; } } #endif // wxUSE_STL/!wxUSE_STL } // Utility to calaculate sum of all elements of the vector. template<typename T> inline T wxPGGetSumVectorItems(const wxVector<T>& vector, T init) { #if wxUSE_STD_CONTAINERS return std::accumulate(vector.begin(), vector.end(), init); #else for (typename wxVector<T>::const_iterator it = vector.begin(); it != vector.end(); ++it) init += *it; return init; #endif // wxUSE_STD_CONTAINERS/!wxUSE_STD_CONTAINERS } // ----------------------------------------------------------------------- #endif // wxUSE_PROPGRID #endif // _WX_PROPGRID_PROPGRIDDEFS_H_