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powermon_manager_sw / lib / wxWidgets / include / wx / propgrid / propgriddefs.h
@Razvan Turiac Razvan Turiac on 8 Jul 25 KB Initial import
/////////////////////////////////////////////////////////////////////////////
// Name:        wx/propgrid/propgriddefs.h
// Purpose:     wxPropertyGrid miscellaneous definitions
// Author:      Jaakko Salli
// Modified by:
// Created:     2008-08-31
// Copyright:   (c) Jaakko Salli
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_PROPGRID_PROPGRIDDEFS_H_
#define _WX_PROPGRID_PROPGRIDDEFS_H_

#include "wx/defs.h"

#if wxUSE_PROPGRID

#include "wx/colour.h"
#include "wx/hashset.h"

class WXDLLIMPEXP_FWD_CORE wxPoint;
class WXDLLIMPEXP_FWD_CORE wxSize;
class WXDLLIMPEXP_FWD_CORE wxFont;

#if wxUSE_STD_CONTAINERS
#include <numeric>
#endif // wxUSE_STD_CONTAINERS

// -----------------------------------------------------------------------

//
// Here are some platform dependent defines
// NOTE: More in propertygrid.cpp
//
// NB: Only define wxPG_TEXTCTRLXADJUST for platforms that do not
//     (yet) support wxTextEntry::SetMargins() for the left margin.

#if defined(__WXMSW__)

    // space between vertical line and value text
    #define wxPG_XBEFORETEXT            4
    // space between vertical line and value editor control
    #define wxPG_XBEFOREWIDGET          1

    // left margin can be set with wxTextEntry::SetMargins()
    #undef wxPG_TEXTCTRLXADJUST

    // comment to use bitmap buttons
    #define wxPG_ICON_WIDTH             9
    // 1 if wxRendererNative should be employed
    #define wxPG_USE_RENDERER_NATIVE    1

    // width of optional bitmap/image in front of property
    #define wxPG_CUSTOM_IMAGE_WIDTH     20

    // 1 if splitter drag detect margin and control cannot overlap
    #define wxPG_NO_CHILD_EVT_MOTION    0

    #define wxPG_NAT_BUTTON_BORDER_ANY          1
    #define wxPG_NAT_BUTTON_BORDER_X            1
    #define wxPG_NAT_BUTTON_BORDER_Y            1

    // If 1 then controls are refreshed explicitly in a few places
    #define wxPG_REFRESH_CONTROLS 0

#elif defined(__WXGTK__)

    // space between vertical line and value text
    #define wxPG_XBEFORETEXT            5
    // space between vertical line and value editor control
    #define wxPG_XBEFOREWIDGET          1

    // x position adjustment for wxTextCtrl (and like)
    // left margin can be set with wxTextEntry::SetMargins()
    #undef wxPG_TEXTCTRLXADJUST

    // comment to use bitmap buttons
    #define wxPG_ICON_WIDTH             9
    // 1 if wxRendererNative should be employed
    #define wxPG_USE_RENDERER_NATIVE    1

    // width of optional bitmap/image in front of property
    #define wxPG_CUSTOM_IMAGE_WIDTH     20

    // 1 if splitter drag detect margin and control cannot overlap
    #define wxPG_NO_CHILD_EVT_MOTION    1

    #define wxPG_NAT_BUTTON_BORDER_ANY      1
    #define wxPG_NAT_BUTTON_BORDER_X        1
    #define wxPG_NAT_BUTTON_BORDER_Y        1

    // If 1 then controls are refreshed after selected was drawn.
    #define wxPG_REFRESH_CONTROLS 1

#elif defined(__WXMAC__)

    // space between vertical line and value text
    #define wxPG_XBEFORETEXT            4
    // space between vertical line and value editor widget
    #define wxPG_XBEFOREWIDGET          1

    // x position adjustment for wxTextCtrl (and like)
    // left margin cannot be set with wxTextEntry::SetMargins()
    #define wxPG_TEXTCTRLXADJUST        1

    // comment to use bitmap buttons
    #define wxPG_ICON_WIDTH             11
    // 1 if wxRendererNative should be employed
    #define wxPG_USE_RENDERER_NATIVE    1

    // width of optional bitmap/image in front of property
    #define wxPG_CUSTOM_IMAGE_WIDTH     20

    // 1 if splitter drag detect margin and control cannot overlap
    #define wxPG_NO_CHILD_EVT_MOTION    0

    #define wxPG_NAT_BUTTON_BORDER_ANY      0
    #define wxPG_NAT_BUTTON_BORDER_X        0
    #define wxPG_NAT_BUTTON_BORDER_Y        0

    // If 1 then controls are refreshed after selected was drawn.
    #define wxPG_REFRESH_CONTROLS 0

#else // defaults

    // space between vertical line and value text
    #define wxPG_XBEFORETEXT            5
    // space between vertical line and value editor widget
    #define wxPG_XBEFOREWIDGET          1

    // x position adjustment for wxTextCtrl (and like)
    // left margin cannot be set with wxTextEntry::SetMargins()
    #define wxPG_TEXTCTRLXADJUST        3

    // comment to use bitmap buttons
    #define wxPG_ICON_WIDTH             9
    // 1 if wxRendererNative should be employed
    #define wxPG_USE_RENDERER_NATIVE    0

    // width of optional bitmap/image in front of property
    #define wxPG_CUSTOM_IMAGE_WIDTH     20

    // 1 if splitter drag detect margin and control cannot overlap
    #define wxPG_NO_CHILD_EVT_MOTION    1

    #define wxPG_NAT_BUTTON_BORDER_ANY      0
    #define wxPG_NAT_BUTTON_BORDER_X        0
    #define wxPG_NAT_BUTTON_BORDER_Y        0

    // If 1 then controls are refreshed after selected was drawn.
    #define wxPG_REFRESH_CONTROLS 0
#endif // platform


#define wxPG_CONTROL_MARGIN             0 // space between splitter and control

#define wxCC_CUSTOM_IMAGE_MARGIN1       4  // before image
#define wxCC_CUSTOM_IMAGE_MARGIN2       5  // after image

#define DEFAULT_IMAGE_OFFSET_INCREMENT \
    (wxCC_CUSTOM_IMAGE_MARGIN1 + wxCC_CUSTOM_IMAGE_MARGIN2)

#define wxPG_DRAG_MARGIN                30

#if wxPG_NO_CHILD_EVT_MOTION
    #define wxPG_SPLITTERX_DETECTMARGIN1    3 // this much on left
    #define wxPG_SPLITTERX_DETECTMARGIN2    2 // this much on right
#else
    #define wxPG_SPLITTERX_DETECTMARGIN1    3 // this much on left
    #define wxPG_SPLITTERX_DETECTMARGIN2    2 // this much on right
#endif

// Use this macro to generate standard custom image height from
#define wxPG_STD_CUST_IMAGE_HEIGHT(LINEHEIGHT)  ((LINEHEIGHT)-3)

// Undefine wxPG_ICON_WIDTH to use supplied xpm bitmaps instead
// (for tree buttons)
//#undef wxPG_ICON_WIDTH

#if WXWIN_COMPATIBILITY_2_8
    #define wxPG_COMPATIBILITY_1_4      1
#else
    #define wxPG_COMPATIBILITY_1_4      0
#endif

// Set 1 to include advanced properties (wxFontProperty, wxColourProperty, etc.)
#ifndef wxPG_INCLUDE_ADVPROPS
    #define wxPG_INCLUDE_ADVPROPS           1
#endif

// Set 1 to include checkbox editor class
#define wxPG_INCLUDE_CHECKBOX           1

// -----------------------------------------------------------------------


class WXDLLIMPEXP_FWD_PROPGRID wxPGEditor;
class WXDLLIMPEXP_FWD_PROPGRID wxPGProperty;
class WXDLLIMPEXP_FWD_PROPGRID wxPropertyCategory;
class WXDLLIMPEXP_FWD_PROPGRID wxPGChoices;
class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGridPageState;
class WXDLLIMPEXP_FWD_PROPGRID wxPGCell;
class WXDLLIMPEXP_FWD_PROPGRID wxPGCellRenderer;
class WXDLLIMPEXP_FWD_PROPGRID wxPGChoiceEntry;
class WXDLLIMPEXP_FWD_PROPGRID wxPGPropArgCls;
class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGridInterface;
class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGrid;
class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGridEvent;
class wxPropertyGridManager;
class WXDLLIMPEXP_FWD_PROPGRID wxPGEditorDialogAdapter;
class WXDLLIMPEXP_FWD_PROPGRID wxPGValidationInfo;


// -----------------------------------------------------------------------

// Some miscellaneous values, types and macros.

// Used to tell wxPGProperty to use label as name as well
#define wxPG_LABEL              (*wxPGProperty::sm_wxPG_LABEL)

// This is the value placed in wxPGProperty::sm_wxPG_LABEL
#define wxPG_LABEL_STRING       wxS("@!")
#if WXWIN_COMPATIBILITY_3_0
#define wxPG_NULL_BITMAP        wxNullBitmap
#endif // WXWIN_COMPATIBILITY_3_0
#define wxPG_COLOUR_BLACK       (*wxBLACK)

// Convert Red, Green and Blue to a single 32-bit value.
#define wxPG_COLOUR(R,G,B) ((wxUint32)((R)+((G)<<8)+((B)<<16)))


// If property is supposed to have custom-painted image, then returning
// this in OnMeasureImage() will usually be enough.
#define wxPG_DEFAULT_IMAGE_SIZE  wxDefaultSize


// This callback function is used for sorting properties.
// Call wxPropertyGrid::SetSortFunction() to set it.
// Sort function should return a value greater than 0 if position of p1 is
// after p2. So, for instance, when comparing property names, you can use
// following implementation:
//   int MyPropertySortFunction(wxPropertyGrid* propGrid,
//                              wxPGProperty* p1,
//                              wxPGProperty* p2)
//   {
//      return p1->GetBaseName().compare( p2->GetBaseName() );
//   }
typedef int (*wxPGSortCallback)(wxPropertyGrid* propGrid,
                                wxPGProperty* p1,
                                wxPGProperty* p2);


#if WXWIN_COMPATIBILITY_3_0
typedef wxString wxPGCachedString;
#endif

// -----------------------------------------------------------------------

// Used to indicate wxPGChoices::Add etc. that the value is actually not given
// by the caller.
#define wxPG_INVALID_VALUE      INT_MAX

// -----------------------------------------------------------------------

WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxPGProperty*, wxArrayPGProperty,
                                  wxBaseArrayPtrVoid,
                                  class WXDLLIMPEXP_PROPGRID);

WX_DECLARE_STRING_HASH_MAP_WITH_DECL(void*,
                                     wxPGHashMapS2P,
                                     class WXDLLIMPEXP_PROPGRID);

WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxString,
                                     wxPGHashMapS2S,
                                     class WXDLLIMPEXP_PROPGRID);

WX_DECLARE_VOIDPTR_HASH_MAP_WITH_DECL(void*,
                                      wxPGHashMapP2P,
                                      class WXDLLIMPEXP_PROPGRID);

WX_DECLARE_HASH_MAP_WITH_DECL(wxInt32,
                              wxInt32,
                              wxIntegerHash,
                              wxIntegerEqual,
                              wxPGHashMapI2I,
                              class WXDLLIMPEXP_PROPGRID);

WX_DECLARE_HASH_SET_WITH_DECL(int,
                              wxIntegerHash,
                              wxIntegerEqual,
                              wxPGHashSetInt,
                              class WXDLLIMPEXP_PROPGRID);

#if WXWIN_COMPATIBILITY_3_0
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxObject*, wxArrayPGObject,
                                  wxBaseArrayPtrVoid,
                                  class WXDLLIMPEXP_PROPGRID);
#endif // WXWIN_COMPATIBILITY_3_0

// -----------------------------------------------------------------------

enum wxPG_PROPERTYVALUES_FLAGS
{
// Flag for wxPropertyGridInterface::SetProperty* functions,
// wxPropertyGridInterface::HideProperty(), etc.
// Apply changes only for the property in question.
wxPG_DONT_RECURSE                 = 0x00000000,

// Flag for wxPropertyGridInterface::GetPropertyValues().
// Use this flag to retain category structure; each sub-category
// will be its own wxVariantList of wxVariant.
wxPG_KEEP_STRUCTURE               = 0x00000010,

// Flag for wxPropertyGridInterface::SetProperty* functions,
// wxPropertyGridInterface::HideProperty(), etc.
// Apply changes recursively for the property and all its children.
wxPG_RECURSE                      = 0x00000020,

// Flag for wxPropertyGridInterface::GetPropertyValues().
// Use this flag to include property attributes as well.
wxPG_INC_ATTRIBUTES               = 0x00000040,

// Used when first starting recursion.
wxPG_RECURSE_STARTS               = 0x00000080,

// Force value change.
wxPG_FORCE                        = 0x00000100,

// Only sort categories and their immediate children.
// Sorting done by wxPG_AUTO_SORT option uses this.
wxPG_SORT_TOP_LEVEL_ONLY          = 0x00000200
};

// -----------------------------------------------------------------------

// Misc. argument flags.
enum wxPG_MISC_ARG_FLAGS
{
    // Get/Store full value instead of displayed value.
    wxPG_FULL_VALUE                     = 0x00000001,

    // Perform special action in case of unsuccessful conversion.
    wxPG_REPORT_ERROR                   = 0x00000002,

    wxPG_PROPERTY_SPECIFIC              = 0x00000004,

    // Get/Store editable value instead of displayed one (should only be
    // different in the case of common values)
    wxPG_EDITABLE_VALUE                 = 0x00000008,

    // Used when dealing with fragments of composite string value
    wxPG_COMPOSITE_FRAGMENT             = 0x00000010,

    // Means property for which final string value is for cannot really be
    // edited.
    wxPG_UNEDITABLE_COMPOSITE_FRAGMENT  = 0x00000020,

    // ValueToString() called from GetValueAsString()
    // (guarantees that input wxVariant value is current own value)
    wxPG_VALUE_IS_CURRENT               = 0x00000040,

    // Value is being set programmatically (i.e. not by user)
    wxPG_PROGRAMMATIC_VALUE             = 0x00000080
};

// -----------------------------------------------------------------------

// wxPGProperty::SetValue() flags
enum wxPG_SETVALUE_FLAGS
{
    wxPG_SETVAL_REFRESH_EDITOR      = 0x0001,
    wxPG_SETVAL_AGGREGATED          = 0x0002,
    wxPG_SETVAL_FROM_PARENT         = 0x0004,
    wxPG_SETVAL_BY_USER             = 0x0008  // Set if value changed by user
};

// -----------------------------------------------------------------------

//
// Valid constants for wxPG_UINT_BASE attribute
// (long because of wxVariant constructor)
#define wxPG_BASE_OCT                       8L
#define wxPG_BASE_DEC                       10L
#define wxPG_BASE_HEX                       16L
#define wxPG_BASE_HEXL                      32L

//
// Valid constants for wxPG_UINT_PREFIX attribute
#define wxPG_PREFIX_NONE                    0L
#define wxPG_PREFIX_0x                      1L
#define wxPG_PREFIX_DOLLAR_SIGN             2L

// -----------------------------------------------------------------------
// Editor class.

// Editor accessor (for backwards compatibility use only).
#define wxPG_EDITOR(T)          wxPGEditor_##T

// Macro for declaring editor class, with optional impexpdecl part.
#ifndef WX_PG_DECLARE_EDITOR_WITH_DECL

    #define WX_PG_DECLARE_EDITOR_WITH_DECL(EDITOR,DECL) \
    extern DECL wxPGEditor* wxPGEditor_##EDITOR; \
    extern DECL wxPGEditor* wxPGConstruct##EDITOR##EditorClass();

#endif

// Declare editor class.
#define WX_PG_DECLARE_EDITOR(EDITOR) \
extern wxPGEditor* wxPGEditor_##EDITOR; \
extern wxPGEditor* wxPGConstruct##EDITOR##EditorClass();

// Declare built-in editor classes.
WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrl,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(Choice,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(ComboBox,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrlAndButton,WXDLLIMPEXP_PROPGRID)
#if wxPG_INCLUDE_CHECKBOX
WX_PG_DECLARE_EDITOR_WITH_DECL(CheckBox,WXDLLIMPEXP_PROPGRID)
#endif
WX_PG_DECLARE_EDITOR_WITH_DECL(ChoiceAndButton,WXDLLIMPEXP_PROPGRID)

// -----------------------------------------------------------------------

#ifndef SWIG

//
// Macro WXVARIANT allows creation of wxVariant from any type supported by
// wxWidgets internally, and of all types created using
// WX_PG_DECLARE_VARIANT_DATA.
template<class T>
wxVariant WXVARIANT( const T& WXUNUSED(value) )
{
    wxFAIL_MSG(wxS("Code should always call specializations of this template"));
    return wxVariant();
}

template<> inline wxVariant WXVARIANT( const int& value )
    { return wxVariant((long)value); }
template<> inline wxVariant WXVARIANT( const long& value )
    { return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const bool& value )
    { return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const double& value )
    { return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const wxArrayString& value )
    { return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const wxString& value )
    { return wxVariant(value); }
#if wxUSE_LONGLONG
template<> inline wxVariant WXVARIANT( const wxLongLong& value )
    { return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const wxULongLong& value )
    { return wxVariant(value); }
#endif
#if wxUSE_DATETIME
template<> inline wxVariant WXVARIANT( const wxDateTime& value )
    { return wxVariant(value); }
#endif


//
// These are modified versions of DECLARE/WX_PG_IMPLEMENT_VARIANT_DATA
// macros found in variant.h. Differences are as follows:
//   * These support non-wxObject data
//   * These implement classname##RefFromVariant function which returns
//     reference to data within.
//   * const char* classname##_VariantType which equals classname.
//   * WXVARIANT
//
#define WX_PG_DECLARE_VARIANT_DATA(classname) \
    WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)

#define WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname,expdecl) \
expdecl classname& operator << ( classname &object, const wxVariant &variant ); \
expdecl wxVariant& operator << ( wxVariant &variant, const classname &object ); \
expdecl const classname& classname##RefFromVariant( const wxVariant& variant ); \
expdecl classname& classname##RefFromVariant( wxVariant& variant ); \
template<> inline wxVariant WXVARIANT( const classname& value ) \
{ \
    wxVariant variant; \
    variant << value; \
    return variant; \
} \
extern expdecl const char* classname##_VariantType;


#define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \
    WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)

// Add getter (i.e. classname << variant) separately to allow
// custom implementations.
#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,expdecl) \
const char* classname##_VariantType = #classname; \
class classname##VariantData: public wxVariantData \
{ \
public:\
    classname##VariantData() {} \
    classname##VariantData( const classname &value ) : m_value(value) { } \
\
    classname &GetValue() { return m_value; } \
\
    const classname &GetValue() const { return m_value; } \
\
    virtual bool Eq(wxVariantData& data) const wxOVERRIDE; \
\
    virtual wxString GetType() const wxOVERRIDE; \
\
    virtual wxVariantData* Clone() const wxOVERRIDE { return new classname##VariantData(m_value); } \
\
    DECLARE_WXANY_CONVERSION() \
protected:\
    classname m_value; \
};\
\
IMPLEMENT_TRIVIAL_WXANY_CONVERSION(classname, classname##VariantData) \
\
wxString classname##VariantData::GetType() const\
{\
    return wxS(#classname);\
}\
\
expdecl wxVariant& operator << ( wxVariant &variant, const classname &value )\
{\
    classname##VariantData *data = new classname##VariantData( value );\
    variant.SetData( data );\
    return variant;\
} \
expdecl classname& classname##RefFromVariant( wxVariant& variant ) \
{ \
    wxASSERT_MSG( variant.GetType() == wxS(#classname), \
                  wxString::Format(wxS("Variant type should have been '%s'") \
                                   wxS("instead of '%s'"), \
                                   wxS(#classname), \
                                   variant.GetType())); \
    classname##VariantData *data = \
        (classname##VariantData*) variant.GetData(); \
    return data->GetValue();\
} \
expdecl const classname& classname##RefFromVariant( const wxVariant& variant ) \
{ \
    wxASSERT_MSG( variant.GetType() == wxS(#classname), \
                  wxString::Format(wxS("Variant type should have been '%s'") \
                                   wxS("instead of '%s'"), \
                                   wxS(#classname), \
                                   variant.GetType())); \
    classname##VariantData *data = \
        (classname##VariantData*) variant.GetData(); \
    return data->GetValue();\
}

#define WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname, expdecl) \
expdecl classname& operator << ( classname &value, const wxVariant &variant )\
{\
    wxASSERT( variant.GetType() == #classname );\
    \
    classname##VariantData *data = (classname##VariantData*) variant.GetData();\
    value = data->GetValue();\
    return value;\
}

#define WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname, expdecl) \
bool classname##VariantData::Eq(wxVariantData& data) const \
{\
    wxASSERT( GetType() == data.GetType() );\
\
    classname##VariantData & otherData = (classname##VariantData &) data;\
\
    return otherData.m_value == m_value;\
}

// implements a wxVariantData-derived class using for the Eq() method the
// operator== which must have been provided by "classname"
#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname,expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname,wxEMPTY_PARAMETER_VALUE expdecl)

#define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)

// with Eq() implementation that always returns false
#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname,expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
\
bool classname##VariantData::Eq(wxVariantData& WXUNUSED(data)) const \
{\
    return false; \
}

#define WX_PG_IMPLEMENT_VARIANT_DATA_DUMMY_EQ(classname) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname, wxEMPTY_PARAMETER_VALUE)

WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxPoint, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxSize, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxArrayInt, WXDLLIMPEXP_PROPGRID)
DECLARE_VARIANT_OBJECT_EXPORTED(wxFont, WXDLLIMPEXP_PROPGRID)
template<> inline wxVariant WXVARIANT( const wxFont& value )
{
    wxVariant variant;
    variant << value;
    return variant;
}

template<> inline wxVariant WXVARIANT( const wxColour& value )
{
    wxVariant variant;
    variant << value;
    return variant;
}

// Define constants for common wxVariant type strings

#define wxPG_VARIANT_TYPE_STRING        wxPGGlobalVars->m_strstring
#define wxPG_VARIANT_TYPE_LONG          wxPGGlobalVars->m_strlong
#define wxPG_VARIANT_TYPE_BOOL          wxPGGlobalVars->m_strbool
#define wxPG_VARIANT_TYPE_LIST          wxPGGlobalVars->m_strlist
#define wxPG_VARIANT_TYPE_DOUBLE        wxS("double")
#define wxPG_VARIANT_TYPE_ARRSTRING     wxS("arrstring")
#if wxUSE_DATETIME
#define wxPG_VARIANT_TYPE_DATETIME      wxS("datetime")
#endif
#if wxUSE_LONGLONG
#define wxPG_VARIANT_TYPE_LONGLONG      wxS("longlong")
#define wxPG_VARIANT_TYPE_ULONGLONG     wxS("ulonglong")
#endif
#endif // !SWIG

// -----------------------------------------------------------------------

//
// Tokenizer macros.
// NOTE: I have made two versions - worse ones (performance and consistency
//   wise) use wxStringTokenizer and better ones (may have unfound bugs)
//   use custom code.
//

#include "wx/tokenzr.h"

// TOKENIZER1 can be done with wxStringTokenizer
#define WX_PG_TOKENIZER1_BEGIN(WXSTRING,DELIMITER) \
    wxStringTokenizer tkz(WXSTRING,DELIMITER,wxTOKEN_RET_EMPTY); \
    while ( tkz.HasMoreTokens() ) \
    { \
        wxString token = tkz.GetNextToken(); \
        token.Trim(true); \
        token.Trim(false);

#define WX_PG_TOKENIZER1_END() \
    }


//
// 2nd version: tokens are surrounded by DELIMITERs (for example, C-style
// strings). TOKENIZER2 must use custom code (a class) for full compliance with
// " surrounded strings with \" inside.
//
// class implementation is in propgrid.cpp
//

class WXDLLIMPEXP_PROPGRID wxPGStringTokenizer
{
public:
    wxPGStringTokenizer( const wxString& str, wxChar delimiter );
    ~wxPGStringTokenizer();

    bool HasMoreTokens(); // not const so we can do some stuff in it
    wxString GetNextToken();

protected:
    const wxString&             m_str;
    wxString::const_iterator    m_curPos;
    wxString                    m_readyToken;
    wxUniChar                   m_delimiter;
};

#define WX_PG_TOKENIZER2_BEGIN(WXSTRING,DELIMITER) \
    wxPGStringTokenizer tkz(WXSTRING,DELIMITER); \
    while ( tkz.HasMoreTokens() ) \
    { \
        wxString token = tkz.GetNextToken();

#define WX_PG_TOKENIZER2_END() \
    }

// -----------------------------------------------------------------------
// wxVector utilities

// Utility to check if specific item is in a vector.
template<typename T>
inline bool wxPGItemExistsInVector(const wxVector<T>& vector, const T& item)
{
#if wxUSE_STL
    return std::find(vector.begin(), vector.end(), item) != vector.end();
#else
    for (typename wxVector<T>::const_iterator it = vector.begin(); it != vector.end(); ++it)
    {
        if ( *it == item )
            return true;
    }
    return false;
#endif // wxUSE_STL/!wxUSE_STL
}

// Utility to determine the index of the item in the vector.
template<typename T>
inline int wxPGItemIndexInVector(const wxVector<T>& vector, const T& item)
{
#if wxUSE_STL
    typename wxVector<T>::const_iterator it = std::find(vector.begin(), vector.end(), item);
    if ( it != vector.end() )
        return (int)(it - vector.begin());

    return wxNOT_FOUND;
#else
    for (typename wxVector<T>::const_iterator it = vector.begin(); it != vector.end(); ++it)
    {
        if ( *it == item )
            return (int)(it - vector.begin());
    }
    return wxNOT_FOUND;
#endif // wxUSE_STL/!wxUSE_STL
}

// Utility to remove given item from the vector.
template<typename T>
inline void wxPGRemoveItemFromVector(wxVector<T>& vector, const T& item)
{
#if wxUSE_STL
    typename wxVector<T>::iterator it = std::find(vector.begin(), vector.end(), item);
    if ( it != vector.end() )
    {
        vector.erase(it);
    }
#else
    for (typename wxVector<T>::iterator it = vector.begin(); it != vector.end(); ++it)
    {
        if ( *it == item )
        {
            vector.erase(it);
            return;
        }
    }
#endif // wxUSE_STL/!wxUSE_STL
}

// Utility to calaculate sum of all elements of the vector.
template<typename T>
inline T wxPGGetSumVectorItems(const wxVector<T>& vector, T init)
{
#if wxUSE_STD_CONTAINERS
    return std::accumulate(vector.begin(), vector.end(), init);
#else
    for (typename wxVector<T>::const_iterator it = vector.begin(); it != vector.end(); ++it)
        init += *it;

    return init;
#endif // wxUSE_STD_CONTAINERS/!wxUSE_STD_CONTAINERS
}

// -----------------------------------------------------------------------

#endif // wxUSE_PROPGRID

#endif // _WX_PROPGRID_PROPGRIDDEFS_H_