///////////////////////////////////////////////////////////////////////////// // Name: wx/quantize.h // Purpose: wxQuantizer class // Author: Julian Smart // Modified by: // Created: 22/6/2000 // Copyright: (c) Julian Smart // Licence: ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_QUANTIZE_H_ #define _WX_QUANTIZE_H_ #include "wx/object.h" /* * From jquant2.c * * Copyright (C) 1991-1996, Thomas G. Lane. * This file is part of the Independent JPEG Group's software. * For conditions of distribution and use, see the accompanying README file. */ class WXDLLIMPEXP_FWD_CORE wxImage; class WXDLLIMPEXP_FWD_CORE wxPalette; /* * wxQuantize * Based on the JPEG quantization code. Reduces the number of colours in a wxImage. */ #define wxQUANTIZE_INCLUDE_WINDOWS_COLOURS 0x01 #define wxQUANTIZE_RETURN_8BIT_DATA 0x02 #define wxQUANTIZE_FILL_DESTINATION_IMAGE 0x04 class WXDLLIMPEXP_CORE wxQuantize: public wxObject { public: wxDECLARE_DYNAMIC_CLASS(wxQuantize); //// Constructor wxQuantize() {} virtual ~wxQuantize() {} //// Operations // Reduce the colours in the source image and put the result into the // destination image. Both images may be the same, to overwrite the source image. // Specify an optional palette pointer to receive the resulting palette. // This palette may be passed to ConvertImageToBitmap, for example. // If you pass a palette pointer, you must free the palette yourself. static bool Quantize(const wxImage& src, wxImage& dest, wxPalette** pPalette, int desiredNoColours = 236, unsigned char** eightBitData = NULL, int flags = wxQUANTIZE_INCLUDE_WINDOWS_COLOURS|wxQUANTIZE_FILL_DESTINATION_IMAGE|wxQUANTIZE_RETURN_8BIT_DATA); // This version sets a palette in the destination image so you don't // have to manage it yourself. static bool Quantize(const wxImage& src, wxImage& dest, int desiredNoColours = 236, unsigned char** eightBitData = NULL, int flags = wxQUANTIZE_INCLUDE_WINDOWS_COLOURS|wxQUANTIZE_FILL_DESTINATION_IMAGE|wxQUANTIZE_RETURN_8BIT_DATA); //// Helpers // Converts input bitmap(s) into 8bit representation with custom palette // in_rows and out_rows are arrays [0..h-1] of pointer to rows // (in_rows contains w * 3 bytes per row, out_rows w bytes per row) // fills out_rows with indexes into palette (which is also stored into palette variable) static void DoQuantize(unsigned w, unsigned h, unsigned char **in_rows, unsigned char **out_rows, unsigned char *palette, int desiredNoColours); }; #endif // _WX_QUANTIZE_H_