///////////////////////////////////////////////////////////////////////////////
// Name: wx/containr.h
// Purpose: wxControlContainer and wxNavigationEnabled declarations
// Author: Vadim Zeitlin
// Created: 06.08.01
// Copyright: (c) 2001, 2011 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTAINR_H_
#define _WX_CONTAINR_H_
#include "wx/defs.h"
#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
// We need wxEVT_XXX declarations in this case.
#include "wx/event.h"
#endif
class WXDLLIMPEXP_FWD_CORE wxWindow;
class WXDLLIMPEXP_FWD_CORE wxWindowBase;
/*
This header declares wxControlContainer class however it's not a real
container of controls but rather just a helper used to implement TAB
navigation among the window children. You should rarely need to use it
directly, derive from the documented public wxNavigationEnabled<> class to
implement TAB navigation in a custom composite window.
*/
// ----------------------------------------------------------------------------
// wxControlContainerBase: common part used in both native and generic cases
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxControlContainerBase
{
public:
// default ctor, SetContainerWindow() must be called later
wxControlContainerBase()
{
m_winParent = nullptr;
// By default, we accept focus ourselves.
m_acceptsFocusSelf = true;
m_inSetFocus = false;
m_winLastFocused = nullptr;
}
virtual ~wxControlContainerBase() = default;
void SetContainerWindow(wxWindow *winParent)
{
wxASSERT_MSG( !m_winParent, wxT("shouldn't be called twice") );
m_winParent = winParent;
}
// This can be called by the window to indicate that it never wants to have
// the focus for itself.
void DisableSelfFocus()
{ m_acceptsFocusSelf = false; UpdateParentCanFocus(); }
// This can be called to undo the effect of a previous DisableSelfFocus()
// (otherwise calling it is not necessary as the window does accept focus
// by default).
void EnableSelfFocus()
{ m_acceptsFocusSelf = true; UpdateParentCanFocus(); }
// should be called from SetFocus(), returns false if we did nothing with
// the focus and the default processing should take place
bool DoSetFocus();
// returns whether we should accept focus ourselves or not
bool AcceptsFocus() const;
// Returns whether we or one of our children accepts focus.
bool AcceptsFocusRecursively() const
{ return AcceptsFocus() || HasAnyChildrenAcceptingFocus(); }
// We accept focus from keyboard if we accept it at all.
bool AcceptsFocusFromKeyboard() const { return AcceptsFocusRecursively(); }
// Call this when the number of children of the window changes.
//
// Returns true if we have any focusable children, false otherwise.
bool UpdateCanFocusChildren();
#ifdef __WXMSW__
// This is not strictly related to navigation, but all windows containing
// more than one children controls need to return from this method if any
// of their parents has an inheritable background, so do this automatically
// for all of them (another alternative could be to do it in wxWindow
// itself but this would be potentially more backwards incompatible and
// could conceivably break some custom windows).
bool HasTransparentBackground() const;
#endif // __WXMSW__
protected:
// set the focus to the child which had it the last time
virtual bool SetFocusToChild();
// return true if we have any children accepting focus
bool HasAnyFocusableChildren() const;
// return true if we have any children that do accept focus right now
bool HasAnyChildrenAcceptingFocus() const;
// the parent window we manage the children for
wxWindow *m_winParent;
// the child which had the focus last time this panel was activated
wxWindow *m_winLastFocused;
private:
// Update the window status to reflect whether it is getting focus or not.
void UpdateParentCanFocus(bool acceptsFocusChildren);
void UpdateParentCanFocus()
{
UpdateParentCanFocus(HasAnyFocusableChildren());
}
// Indicates whether the associated window can ever have focus itself.
//
// Usually this is the case, e.g. a wxPanel can be used either as a
// container for its children or just as a normal window which can be
// focused. But sometimes, e.g. for wxStaticBox, we can never have focus
// ourselves and can only get it if we have any focusable children.
bool m_acceptsFocusSelf;
// a guard against infinite recursion
bool m_inSetFocus;
};
#ifdef wxHAS_NATIVE_TAB_TRAVERSAL
// ----------------------------------------------------------------------------
// wxControlContainer for native TAB navigation
// ----------------------------------------------------------------------------
// this must be a real class as we forward-declare it elsewhere
class WXDLLIMPEXP_CORE wxControlContainer : public wxControlContainerBase
{
protected:
// set the focus to the child which had it the last time
virtual bool SetFocusToChild() override;
};
#else // !wxHAS_NATIVE_TAB_TRAVERSAL
// ----------------------------------------------------------------------------
// wxControlContainer for TAB navigation implemented in wx itself
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxControlContainer : public wxControlContainerBase
{
public:
// default ctor, SetContainerWindow() must be called later
wxControlContainer();
// the methods to be called from the window event handlers
void HandleOnNavigationKey(wxNavigationKeyEvent& event);
void HandleOnFocus(wxFocusEvent& event);
void HandleOnWindowDestroy(wxWindowBase *child);
// called from OnChildFocus() handler, i.e. when one of our (grand)
// children gets the focus
void SetLastFocus(wxWindow *win);
protected:
wxDECLARE_NO_COPY_CLASS(wxControlContainer);
};
#endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
// this function is for wxWidgets internal use only
extern WXDLLIMPEXP_CORE bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
// ----------------------------------------------------------------------------
// wxNavigationEnabled: Derive from this class to support keyboard navigation
// among window children in a wxWindow-derived class. The details of this class
// don't matter, you just need to derive from it to make navigation work.
// ----------------------------------------------------------------------------
// The template parameter W must be a wxWindow-derived class.
template <class W>
class wxNavigationEnabled : public W
{
public:
typedef W BaseWindowClass;
wxNavigationEnabled()
{
m_container.SetContainerWindow(this);
#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
BaseWindowClass::Bind(wxEVT_NAVIGATION_KEY,
&wxNavigationEnabled::OnNavigationKey, this);
BaseWindowClass::Bind(wxEVT_SET_FOCUS,
&wxNavigationEnabled::OnFocus, this);
BaseWindowClass::Bind(wxEVT_CHILD_FOCUS,
&wxNavigationEnabled::OnChildFocus, this);
#endif // !wxHAS_NATIVE_TAB_TRAVERSAL
}
WXDLLIMPEXP_INLINE_CORE virtual bool AcceptsFocus() const override
{
return m_container.AcceptsFocus();
}
WXDLLIMPEXP_INLINE_CORE virtual bool AcceptsFocusRecursively() const override
{
return m_container.AcceptsFocusRecursively();
}
WXDLLIMPEXP_INLINE_CORE virtual bool AcceptsFocusFromKeyboard() const override
{
return m_container.AcceptsFocusFromKeyboard();
}
WXDLLIMPEXP_INLINE_CORE virtual void AddChild(wxWindowBase *child) override
{
BaseWindowClass::AddChild(child);
if ( m_container.UpdateCanFocusChildren() )
{
// Under MSW we must have wxTAB_TRAVERSAL style for TAB navigation
// to work.
if ( !BaseWindowClass::HasFlag(wxTAB_TRAVERSAL) )
BaseWindowClass::ToggleWindowStyle(wxTAB_TRAVERSAL);
}
}
WXDLLIMPEXP_INLINE_CORE virtual void RemoveChild(wxWindowBase *child) override
{
#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
m_container.HandleOnWindowDestroy(child);
#endif // !wxHAS_NATIVE_TAB_TRAVERSAL
BaseWindowClass::RemoveChild(child);
// We could reset wxTAB_TRAVERSAL here but it doesn't seem to do any
// harm to keep it.
m_container.UpdateCanFocusChildren();
}
WXDLLIMPEXP_INLINE_CORE virtual void SetFocus() override
{
if ( !m_container.DoSetFocus() )
BaseWindowClass::SetFocus();
}
void SetFocusIgnoringChildren()
{
BaseWindowClass::SetFocus();
}
#ifdef __WXMSW__
WXDLLIMPEXP_INLINE_CORE virtual bool HasTransparentBackground() override
{
return m_container.HasTransparentBackground();
}
WXDLLIMPEXP_INLINE_CORE
virtual void WXSetPendingFocus(wxWindow* win) override
{
return m_container.SetLastFocus(win);
}
#endif // __WXMSW__
protected:
#ifndef wxHAS_NATIVE_TAB_TRAVERSAL
void OnNavigationKey(wxNavigationKeyEvent& event)
{
m_container.HandleOnNavigationKey(event);
}
void OnFocus(wxFocusEvent& event)
{
m_container.HandleOnFocus(event);
}
void OnChildFocus(wxChildFocusEvent& event)
{
m_container.SetLastFocus(event.GetWindow());
event.Skip();
}
#endif // !wxHAS_NATIVE_TAB_TRAVERSAL
wxControlContainer m_container;
wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxNavigationEnabled, W);
};
#endif // _WX_CONTAINR_H_