/////////////////////////////////////////////////////////////////////////////
// Name: wx/anidecod.h
// Purpose: wxANIDecoder, ANI reader for wxImage and wxAnimation
// Author: Francesco Montorsi
// Copyright: (c) 2006 Francesco Montorsi
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ANIDECOD_H
#define _WX_ANIDECOD_H
#include "wx/defs.h"
#if wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF)
#include "wx/stream.h"
#include "wx/image.h"
#include "wx/animdecod.h"
#include "wx/dynarray.h"
class /*WXDLLIMPEXP_CORE*/ wxANIFrameInfo; // private implementation detail
// For compatibility purposes, provide wxImageArray class mimicking the legacy
// dynamic array which used to be required by wxGIFHandler::SaveAnimation():
// now we just take a vector of images there, but we want to keep the existing
// code using wxImageArray working (and keep it declared here because this is
// where it used to be, even if this doesn't make much sense).
using wxImageArray = wxBaseArray<wxImage>;
// --------------------------------------------------------------------------
// wxANIDecoder class
// --------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxANIDecoder : public wxAnimationDecoder
{
public:
// constructor, destructor, etc.
wxANIDecoder();
~wxANIDecoder();
virtual wxSize GetFrameSize(unsigned int frame) const override;
virtual wxPoint GetFramePosition(unsigned int frame) const override;
virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const override;
virtual long GetDelay(unsigned int frame) const override;
virtual wxColour GetTransparentColour(unsigned int frame) const override;
// implementation of wxAnimationDecoder's pure virtuals
virtual bool Load( wxInputStream& stream ) override;
bool ConvertToImage(unsigned int frame, wxImage *image) const override;
wxNODISCARD wxAnimationDecoder *Clone() const override
{ return new wxANIDecoder; }
wxAnimationType GetType() const override
{ return wxANIMATION_TYPE_ANI; }
protected:
// wxAnimationDecoder pure virtual:
virtual bool DoCanRead( wxInputStream& stream ) const override;
// modifies current stream position (see wxAnimationDecoder::CanRead)
private:
// frames stored as wxImage(s): ANI files are meant to be used mostly for animated
// cursors and thus they do not use any optimization to encode differences between
// two frames: they are just a list of images to display sequentially.
std::vector<wxImage> m_images;
// the info about each image stored in m_images.
// NB: m_info.GetCount() may differ from m_images.GetCount()!
std::vector<wxANIFrameInfo> m_info;
// this is the wxCURHandler used to load the ICON chunk of the ANI files
static wxCURHandler sm_handler;
wxDECLARE_NO_COPY_CLASS(wxANIDecoder);
};
#endif // wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF)
#endif // _WX_ANIDECOD_H