/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/bitmap.h
// Purpose: wxBitmap class
// Author: Stefan Csomor
// Created: 1998-01-01
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#include "wx/palette.h"
// Bitmap
class wxBitmapRefData ;
// A mask is a bitmap used for drawing bitmaps
// Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn
// 255 = white means the source will not be drawn, no other values will be present
// 8 bit is chosen only for performance reasons, note also that this is the inverse value range
// from alpha, where 0 = invisible , 255 = fully drawn
class WXDLLIMPEXP_CORE wxMask: public wxMaskBase
{
wxDECLARE_DYNAMIC_CLASS(wxMask);
public:
wxMask();
// Copy constructor
wxMask(const wxMask& mask);
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
wxMask(const wxBitmap& bitmap);
virtual ~wxMask();
wxBitmap GetBitmap() const;
// Implementation below
void Init() ;
// a 8 bit depth mask
void* GetRawAccess() const;
int GetBytesPerRow() const;
int GetWidth() const;
int GetHeight() const;
// renders/updates native representation when necessary
void RealizeNative() ;
WXHBITMAP GetHBITMAP() const ;
// implementation helper only : construct a mask from a 8 bpp memory buffer
bool OSXCreate(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
protected:
// this function is called from Create() to free the existing mask data
virtual void FreeData() override;
// these functions must be overridden to implement the corresponding public
// Create() methods, they shouldn't call FreeData() as it's already called
// by the public wrappers
virtual bool InitFromColour(const wxBitmap& bitmap,
const wxColour& colour) override;
virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) override;
private:
void DoCreateMaskBitmap(int width, int height, int bytesPerRow = -1);
wxCFRef<CGContextRef> m_maskBitmap ;
};
class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
wxDECLARE_DYNAMIC_CLASS(wxBitmap);
friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
public:
wxBitmap() = default; // Platform-specific
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char* const* bits);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// creates an bitmap from the native image format
wxBitmap(CGImageRef image, double scale = 1.0);
wxBitmap(WXImage image);
wxBitmap(CGContextRef bitmapcontext);
// Create a bitmap compatible with the given DC
wxBitmap(int width, int height, const wxDC& dc);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1, double scale = 1.0);
wxBitmap(const wxImage& image, const wxDC& dc);
// Convert from wxIcon
wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
#if wxOSX_USE_COCOA
// Convert from wxCursor
wxBitmap(const wxCursor &cursor);
#endif
wxImage ConvertToImage() const override;
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const override;
bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) final;
bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) final
{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
bool Create( CGImageRef image, double scale = 1.0 );
bool Create( WXImage image );
bool Create( CGContextRef bitmapcontext);
// Create a bitmap compatible with the given DC, inheriting its magnification factor
bool Create(int width, int height, const wxDC& dc);
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE) override;
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = nullptr) const override;
const wxBitmapRefData *GetBitmapData() const
{ return (const wxBitmapRefData *)m_refData; }
wxBitmapRefData *GetBitmapData()
{ return (wxBitmapRefData *)m_refData; }
int GetWidth() const override;
int GetHeight() const override;
int GetDepth() const override;
#if WXWIN_COMPATIBILITY_3_0
wxDEPRECATED_MSG("this value is determined during creation, this method could lead to inconsistencies")
void SetWidth(int width) override;
wxDEPRECATED_MSG("this value is determined during creation, this method could lead to inconsistencies")
void SetHeight(int height) override;
wxDEPRECATED_MSG("this value is determined during creation, this method could lead to inconsistencies")
void SetDepth(int depth) override;
#endif
#if wxUSE_PALETTE
wxPalette* GetPalette() const override;
void SetPalette(const wxPalette& palette) override;
#endif // wxUSE_PALETTE
wxMask *GetMask() const override;
void SetMask(wxMask *mask) override;
static void InitStandardHandlers();
// raw bitmap access support functions, for internal use only
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
bool HasAlpha() const override;
bool UseAlpha(bool use = true) override;
// returns the 'native' implementation, a GWorldPtr for the content and one for the mask
WXHBITMAP GetHBITMAP( WXHBITMAP * mask = nullptr ) const;
// returns a CGImageRef which must released after usage with CGImageRelease
CGImageRef CreateCGImage() const ;
// returns nil for invalid bitmap
WXImage OSXGetImage() const;
#if wxOSX_USE_COCOA
// returns an autoreleased version of the image
WX_NSImage GetNSImage() const
{ return OSXGetImage(); }
#endif
#if wxOSX_USE_IPHONE
// returns an autoreleased version of the image
WX_UIImage GetUIImage() const
{ return OSXGetImage(); }
#endif
#if WXWIN_COMPATIBILITY_3_0
#if wxOSX_USE_ICONREF
// returns a IconRef which must be retained before and released after usage
wxDEPRECATED_MSG("IconRefs are deprecated, this will be removed in the future")
IconRef GetIconRef() const;
// returns a IconRef which must be released after usage
wxDEPRECATED_MSG("IconRefs are deprecated, this will be removed in the future")
IconRef CreateIconRef() const;
#endif
// get read only access to the underlying buffer
wxDEPRECATED_MSG("use GetRawData for accessing the buffer")
const void *GetRawAccess() const;
// brackets to the underlying OS structure for read/write access
// makes sure that no cached images will be constructed until terminated
wxDEPRECATED_MSG("use GetRawData for accessing the buffer")
void *BeginRawAccess();
wxDEPRECATED_MSG("use GetRawData for accessing the buffer")
void EndRawAccess();
#endif
void SetScaleFactor(double scale) override;
double GetScaleFactor() const override;
void SetSelectedInto(wxDC *dc);
wxDC *GetSelectedInto() const;
protected:
virtual wxGDIRefData *CreateGDIRefData() const override;
wxNODISCARD virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const override;
virtual bool DoCreate(const wxSize& sz, double scale, int depth) override;
private:
void InitFromImage(const wxImage& image, int depth, double scale);
};
#endif // _WX_BITMAP_H_