/////////////////////////////////////////////////////////////////////////////
// Name: wx/animate.h
// Purpose: wxAnimation and wxAnimationCtrl
// Author: Julian Smart and Guillermo Rodriguez Garcia
// Modified by: Francesco Montorsi
// Created: 13/8/99
// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ANIMATE_H_
#define _WX_ANIMATE_H_
#include "wx/defs.h"
#if wxUSE_ANIMATIONCTRL
#include "wx/animdecod.h"
#include "wx/control.h"
#include "wx/timer.h"
#include "wx/bmpbndl.h"
#include <vector>
class WXDLLIMPEXP_FWD_CORE wxAnimation;
class wxAnimationImpl;
extern WXDLLIMPEXP_DATA_CORE(wxAnimation) wxNullAnimation;
extern WXDLLIMPEXP_DATA_CORE(const char) wxAnimationCtrlNameStr[];
WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_CORE);
// ----------------------------------------------------------------------------
// wxAnimation
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxAnimation : public wxObject
{
public:
wxAnimation();
explicit wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY);
#ifdef wxHAS_MEMBER_DEFAULT
wxAnimation(const wxAnimation&) = default;
wxAnimation& operator=(const wxAnimation&) = default;
#endif
bool IsOk() const;
bool IsCompatibleWith(wxClassInfo* ci) const;
int GetDelay(unsigned int frame) const;
unsigned int GetFrameCount() const;
wxImage GetFrame(unsigned int frame) const;
wxSize GetSize() const;
bool LoadFile(const wxString& name, wxAnimationType type = wxANIMATION_TYPE_ANY);
bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
// Methods for managing the list of decoders
static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
static void AddHandler(wxAnimationDecoder *handler);
static void InsertHandler(wxAnimationDecoder *handler);
static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
static void CleanUpHandlers();
static void InitStandardHandlers();
protected:
wxAnimationImpl* GetImpl() const;
private:
static wxAnimationDecoderList sm_handlers;
// Ctor used by wxAnimationCtrl::CreateAnimation() only.
explicit wxAnimation(wxAnimationImpl* impl);
// Give it permission to create objects of this class using specific impl
// and access our GetImpl().
friend class wxAnimationCtrlBase;
wxDECLARE_DYNAMIC_CLASS(wxAnimation);
};
// ----------------------------------------------------------------------------
// wxAnimationBundle is one or more animations in different resolutions
// ----------------------------------------------------------------------------
using wxAnimations = std::vector<wxAnimation>;
// This class is conceptually similar to wxBitmapBundle but much simpler.
class WXDLLIMPEXP_CORE wxAnimationBundle
{
public:
// Default ctor, call Add() later.
wxAnimationBundle() = default;
// Implicit ctor for backwards compatibility: this allows to pass a single
// wxAnimation to wxAnimationCtrl::SetAnimation(), just as before.
wxAnimationBundle(const wxAnimation& anim)
{
// Allow the animation to be invalid here, also for compatibility.
if ( anim.IsOk() )
m_animations.push_back(anim);
}
// Another implicit ctor for backwards compatibility: this one allows to
// create an animation from the given file.
wxAnimationBundle(const wxString& filename,
wxAnimationType type = wxANIMATION_TYPE_ANY)
{
wxAnimation anim(filename, type);
if ( anim.IsOk() )
m_animations.push_back(anim);
}
wxAnimationBundle(const wxAnimationBundle&) = default;
wxAnimationBundle& operator=(const wxAnimationBundle&) = default;
~wxAnimationBundle() = default;
// Add an animation in another, bigger, size.
void Add(const wxAnimation& anim);
void Add(const wxString& filename,
wxAnimationType type = wxANIMATION_TYPE_ANY)
{
Add(wxAnimation(filename, type));
}
// Check if this bundle contains any animations (if it has any, they must
// be valid).
bool IsOk() const { return !m_animations.empty(); }
// Just provide access to all the elements.
const wxAnimations& GetAll() const { return m_animations; }
private:
wxAnimations m_animations;
};
// ----------------------------------------------------------------------------
// wxAnimationCtrlBase
// ----------------------------------------------------------------------------
// do not autoresize to the animation's size when SetAnimation() is called
#define wxAC_NO_AUTORESIZE (0x0010)
// default style does not include wxAC_NO_AUTORESIZE, that is, the control
// auto-resizes by default to fit the new animation when SetAnimation() is called
#define wxAC_DEFAULT_STYLE (wxBORDER_NONE)
class WXDLLIMPEXP_CORE wxAnimationCtrlBase : public wxControl
{
public:
wxAnimationCtrlBase() = default;
// public API
virtual bool LoadFile(const wxString& filename,
wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual bool Load(wxInputStream& stream,
wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual void SetAnimation(const wxAnimationBundle& animations) = 0;
wxAnimation GetAnimation() const { return m_animation; }
virtual bool Play() = 0;
virtual void Stop() = 0;
virtual bool IsPlaying() const = 0;
virtual void SetInactiveBitmap(const wxBitmapBundle &bmp);
// always return the original bitmap set in this control
wxBitmap GetInactiveBitmap() const
{ return m_bmpStatic.GetBitmapFor(this); }
wxAnimation CreateAnimation() const
{ return MakeAnimFromImpl(DoCreateAnimationImpl()); }
protected:
virtual wxAnimationImpl* DoCreateAnimationImpl() const = 0;
// These methods allow derived classes access to private wxAnimation ctor
// and wxAnimation::GetImpl(), respectively.
static wxAnimation MakeAnimFromImpl(wxAnimationImpl* impl)
{ return wxAnimation(impl); }
wxAnimationImpl* GetAnimImpl() const
{ return m_animation.GetImpl(); }
// All animations that we have.
wxAnimations m_animations;
// The animation being currently used, possibly invalid/empty.
wxAnimation m_animation;
// the inactive bitmap as it was set by the user
wxBitmapBundle m_bmpStatic;
// the inactive bitmap currently shown in the control
// (may differ in the size from m_bmpStatic)
wxBitmap m_bmpStaticReal;
// updates m_bmpStaticReal from m_bmpStatic if needed
virtual void UpdateStaticImage();
// called by SetInactiveBitmap
virtual void DisplayStaticImage() = 0;
};
// ----------------------------------------------------------------------------
// include the platform-specific version of the wxAnimationCtrl class
// ----------------------------------------------------------------------------
#if defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk/animate.h"
#define wxHAS_NATIVE_ANIMATIONCTRL
#else
#include "wx/generic/animate.h"
class WXDLLIMPEXP_ADV wxAnimationCtrl : public wxGenericAnimationCtrl
{
public:
wxAnimationCtrl()
: wxGenericAnimationCtrl()
{}
wxAnimationCtrl(wxWindow *parent,
wxWindowID id,
const wxAnimation& anim = wxNullAnimation,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxAC_DEFAULT_STYLE,
const wxString& name = wxASCII_STR(wxAnimationCtrlNameStr))
: wxGenericAnimationCtrl(parent, id, anim, pos, size, style, name)
{}
private:
wxDECLARE_DYNAMIC_CLASS(wxAnimationCtrl);
};
#endif // defined(__WXGTK__)
#endif // wxUSE_ANIMATIONCTRL
#endif // _WX_ANIMATE_H_