///////////////////////////////////////////////////////////////////////////// // Name: wx/xtixml.h // Purpose: xml streaming runtime metadata information (extended class info) // Author: Stefan Csomor // Modified by: // Created: 27/07/03 // Copyright: (c) 2003 Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_XTIXMLH__ #define _WX_XTIXMLH__ #include "wx/defs.h" #if wxUSE_EXTENDED_RTTI #include "wx/string.h" #include "wx/xtistrm.h" /* class WXDLLIMPEXP_XML wxXmlNode; class WXDLLIMPEXP_BASE wxPropertyInfo; class WXDLLIMPEXP_BASE wxObject; class WXDLLIMPEXP_BASE wxClassInfo; class WXDLLIMPEXP_BASE wxAnyList; class WXDLLIMPEXP_BASE wxHandlerInfo; class WXDLLIMPEXP_BASE wxObjectWriterCallback; */ class WXDLLIMPEXP_XML wxObjectXmlWriter: public wxObjectWriter { public: wxObjectXmlWriter( wxXmlNode * parent ); virtual ~wxObjectXmlWriter(); // // streaming callbacks // // these callbacks really write out the values in the stream format // // // streaming callbacks // // these callbacks really write out the values in the stream format // begins writing out a new toplevel entry which has the indicated unique name virtual void DoBeginWriteTopLevelEntry( const wxString &name ); // ends writing out a new toplevel entry which has the indicated unique name virtual void DoEndWriteTopLevelEntry( const wxString &name ); // start of writing an object having the passed in ID virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID, const wxStringToAnyHashMap &metadata ); // end of writing a toplevel object name param is used for unique // identification within the container virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ); // writes a simple property in the stream format virtual void DoWriteSimpleType( const wxAny &value ); // start of writing a complex property into the stream ( virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ); // end of writing a complex property into the stream virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ); virtual void DoBeginWriteElement(); virtual void DoEndWriteElement(); // insert an object reference to an already written object virtual void DoWriteRepeatedObject( int objectID ); // insert a null reference virtual void DoWriteNullObject(); // writes a delegate in the stream format virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo, const wxPropertyInfo *propInfo, const wxObject *eventSink, int sinkObjectID, const wxClassInfo* eventSinkClassInfo, const wxHandlerInfo* handlerIndo ); private: struct wxObjectXmlWriterInternal; wxObjectXmlWriterInternal* m_data; }; /* wxObjectXmlReader handles streaming in a class from XML */ class WXDLLIMPEXP_XML wxObjectXmlReader: public wxObjectReader { public: wxObjectXmlReader(wxXmlNode *parent) { m_parent = parent; } virtual ~wxObjectXmlReader() {} // Reads a component from XML. The return value is the root object ID, which can // then be used to ask the readercallback about that object virtual int ReadObject( const wxString &name, wxObjectReaderCallback *readercallback ); private: int ReadComponent(wxXmlNode *parent, wxObjectReaderCallback *callbacks); // read the content of this node (simple type) and return the corresponding value wxAny ReadValue(wxXmlNode *Node, const wxTypeInfo *type ); wxXmlNode * m_parent; }; #endif // wxUSE_EXTENDED_RTTI #endif