///////////////////////////////////////////////////////////////////////////// // Name: wx/x11/bitmap.h // Purpose: wxBitmap class // Author: Julian Smart, Robert Roebling // Modified by: // Created: 17/09/98 // Copyright: (c) Julian Smart, Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ #include "wx/palette.h" #include "wx/gdiobj.h" //----------------------------------------------------------------------------- // wxMask //----------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxMask: public wxObject { public: wxMask(); wxMask(const wxMask& mask); wxMask( const wxBitmap& bitmap, const wxColour& colour ); wxMask( const wxBitmap& bitmap, int paletteIndex ); wxMask( const wxBitmap& bitmap ); virtual ~wxMask(); bool Create( const wxBitmap& bitmap, const wxColour& colour ); bool Create( const wxBitmap& bitmap, int paletteIndex ); bool Create( const wxBitmap& bitmap ); // implementation WXPixmap GetBitmap() const { return m_bitmap; } void SetBitmap( WXPixmap bitmap ) { m_bitmap = bitmap; } WXDisplay *GetDisplay() const { return m_display; } void SetDisplay( WXDisplay *display ) { m_display = display; } private: WXPixmap m_bitmap; WXDisplay *m_display; wxSize m_size; private: wxDECLARE_DYNAMIC_CLASS(wxMask); }; //----------------------------------------------------------------------------- // wxBitmap //----------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase { public: wxBitmap() {} wxBitmap( int width, int height, int depth = -1 ) { Create( width, height, depth ); } wxBitmap( const wxSize& sz, int depth = -1 ) { Create( sz, depth ); } wxBitmap( int width, int height, const wxDC& dc ) { Create(width, height, dc); } wxBitmap( const char bits[], int width, int height, int depth = 1 ); wxBitmap( const char* const* bits ); wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE ); virtual ~wxBitmap(); static void InitStandardHandlers(); bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH); bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) { return Create(sz.GetWidth(), sz.GetHeight(), depth); } bool Create(int width, int height, const wxDC& WXUNUSED(dc)) { return Create(width,height); } bool Create(const void* data, wxBitmapType type, int width, int height, int depth = -1); // create the wxBitmap using a _copy_ of the pixmap bool Create(WXPixmap pixmap); int GetHeight() const; int GetWidth() const; int GetDepth() const; #if wxUSE_IMAGE wxBitmap( const wxImage& image, int depth = -1, double WXUNUSED(scale) = 1.0 ) { (void)CreateFromImage(image, depth); } wxBitmap( const wxImage& image, const wxDC& WXUNUSED(dc) ) { (void)CreateFromImage(image); } wxImage ConvertToImage() const; bool CreateFromImage(const wxImage& image, int depth = -1); #endif // wxUSE_IMAGE wxMask *GetMask() const; void SetMask( wxMask *mask ); wxBitmap GetSubBitmap( const wxRect& rect ) const; bool SaveFile( const wxString &name, wxBitmapType type, const wxPalette *palette = NULL ) const; bool LoadFile( const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE ); wxPalette *GetPalette() const; wxPalette *GetColourMap() const { return GetPalette(); } virtual void SetPalette(const wxPalette& palette); // implementation // -------------- #if WXWIN_COMPATIBILITY_3_0 wxDEPRECATED(void SetHeight( int height )); wxDEPRECATED(void SetWidth( int width )); wxDEPRECATED(void SetDepth( int depth )); #endif void SetPixmap( WXPixmap pixmap ); void SetBitmap( WXPixmap bitmap ); WXPixmap GetPixmap() const; WXPixmap GetBitmap() const; WXPixmap GetDrawable() const; WXDisplay *GetDisplay() const; // This is provided only for compatibility with the other ports, there is // no alpha support in X11 bitmaps. bool HasAlpha() const { return false; } protected: virtual wxGDIRefData *CreateGDIRefData() const; virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const; private: wxDECLARE_DYNAMIC_CLASS(wxBitmap); }; #endif // _WX_BITMAP_H_