///////////////////////////////////////////////////////////////////////////// // Name: wx/valnum.h // Purpose: Numeric validator classes. // Author: Vadim Zeitlin based on the submission of Fulvio Senore // Created: 2010-11-06 // Copyright: (c) 2010 wxWidgets team // (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org> // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_VALNUM_H_ #define _WX_VALNUM_H_ #include "wx/defs.h" #if wxUSE_VALIDATORS #include "wx/textentry.h" #include "wx/validate.h" // This header uses std::numeric_limits<>::min/max, but these symbols are, // unfortunately, often defined as macros and the code here wouldn't compile in // this case, so preventively undefine them to avoid this problem. #undef min #undef max #include <limits> // Bit masks used for numeric validator styles. enum wxNumValidatorStyle { wxNUM_VAL_DEFAULT = 0x0, wxNUM_VAL_THOUSANDS_SEPARATOR = 0x1, wxNUM_VAL_ZERO_AS_BLANK = 0x2, wxNUM_VAL_NO_TRAILING_ZEROES = 0x4 }; // ---------------------------------------------------------------------------- // Base class for all numeric validators. // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxNumValidatorBase : public wxValidator { public: // Change the validator style. Usually it's specified during construction. void SetStyle(int style) { m_style = style; } // Override base class method to not do anything but always return success: // we don't need this as we do our validation on the fly here. virtual bool Validate(wxWindow * WXUNUSED(parent)) wxOVERRIDE { return true; } // Override base class method to check that the window is a text control or // combobox. virtual void SetWindow(wxWindow *win) wxOVERRIDE; protected: wxNumValidatorBase(int style) { m_style = style; } wxNumValidatorBase(const wxNumValidatorBase& other) : wxValidator(other) { m_style = other.m_style; } bool HasFlag(wxNumValidatorStyle style) const { return (m_style & style) != 0; } // Get the text entry of the associated control. Normally shouldn't ever // return NULL (and will assert if it does return it) but the caller should // still test the return value for safety. wxTextEntry *GetTextEntry() const; // Convert wxNUM_VAL_THOUSANDS_SEPARATOR and wxNUM_VAL_NO_TRAILING_ZEROES // bits of our style to the corresponding wxNumberFormatter::Style values. int GetFormatFlags() const; // Return the string which would result from inserting the given character // at the specified position. wxString GetValueAfterInsertingChar(wxString val, int pos, wxChar ch) const { val.insert(pos, ch); return val; } // Return true if this control allows negative numbers in it. // // If it doesn't, we don't allow entering "-" at all. virtual bool CanBeNegative() const = 0; private: // Check whether the specified character can be inserted in the control at // the given position in the string representing the current controls // contents. // // Notice that the base class checks for '-' itself so it's never passed to // this function. virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const = 0; // Return the canonical form of the number corresponding to the contents of // the string: if the input string is invalid, return a string representing // some valid value. virtual wxString NormalizeString(const wxString& s) const = 0; // Event handlers. void OnChar(wxKeyEvent& event); void OnKillFocus(wxFocusEvent& event); // Determine the current insertion point and text in the associated control. void GetCurrentValueAndInsertionPoint(wxString& val, int& pos) const; // Return true if pressing a '-' key is acceptable for the current control // contents and insertion point. This is used by OnChar() to handle '-' and // relies on CanBeNegative() implementation in the derived class. bool IsMinusOk(const wxString& val, int pos) const; // Combination of wxVAL_NUM_XXX values. int m_style; wxDECLARE_EVENT_TABLE(); wxDECLARE_NO_ASSIGN_CLASS(wxNumValidatorBase); }; namespace wxPrivate { // This is a helper class used by wxIntegerValidator and wxFloatingPointValidator // below that implements Transfer{To,From}Window() adapted to the type of the // variable. // // The template argument B is the name of the base class which must derive from // wxNumValidatorBase and define LongestValueType type and {To,As}String() // methods i.e. basically be one of wx{Integer,Number}ValidatorBase classes. // // The template argument T is just the type handled by the validator that will // inherit from this one. template <class B, typename T> class wxNumValidator : public B { public: typedef B BaseValidator; typedef T ValueType; typedef typename BaseValidator::LongestValueType LongestValueType; wxCOMPILE_TIME_ASSERT ( sizeof(ValueType) <= sizeof(LongestValueType), UnsupportedType ); void SetMin(ValueType min) { m_min = min; } ValueType GetMin() const { return m_min; } void SetMax(ValueType max) { m_max = max; } ValueType GetMax() const { return m_max; } void SetRange(ValueType min, ValueType max) { SetMin(min); SetMax(max); } void GetRange(ValueType& min, ValueType& max) const { min = GetMin(); max = GetMax(); } virtual bool TransferToWindow() wxOVERRIDE { if ( m_value ) { wxTextEntry * const control = BaseValidator::GetTextEntry(); if ( !control ) return false; control->SetValue(NormalizeValue(static_cast<LongestValueType>(*m_value))); } return true; } virtual bool TransferFromWindow() wxOVERRIDE { if ( m_value ) { wxTextEntry * const control = BaseValidator::GetTextEntry(); if ( !control ) return false; const wxString s(control->GetValue()); LongestValueType value; if ( s.empty() && BaseValidator::HasFlag(wxNUM_VAL_ZERO_AS_BLANK) ) value = 0; else if ( !BaseValidator::FromString(s, &value) ) return false; if ( !this->IsInRange(value) ) return false; *m_value = static_cast<ValueType>(value); } return true; } protected: wxNumValidator(ValueType *value, int style) : BaseValidator(style), m_value(value) { } // Implement wxNumValidatorBase virtual method which is the same for // both integer and floating point numbers. virtual wxString NormalizeString(const wxString& s) const wxOVERRIDE { LongestValueType value; if ( !BaseValidator::FromString(s, &value) ) { // We don't have any valid number at all, just arbitrarily decide // to return the minimum value. value = static_cast<LongestValueType>(m_min); } else if ( !this->IsInRange(value) ) { // We do have a value, but it's out of range: clamp it to the // closest limit. if ( value > static_cast<LongestValueType>(m_max) ) value = static_cast<LongestValueType>(m_max); else value = static_cast<LongestValueType>(m_min); } return NormalizeValue(value); } virtual bool CanBeNegative() const wxOVERRIDE { return m_min < 0; } // This member is protected because it can be useful to the derived classes // in their Transfer{From,To}Window() implementations. ValueType * const m_value; private: // Just a helper which is a common part of TransferToWindow() and // NormalizeString(): returns string representation of a number honouring // wxNUM_VAL_ZERO_AS_BLANK flag. wxString NormalizeValue(LongestValueType value) const { // We really want to compare with the exact 0 here, so disable gcc // warning about doing this. wxGCC_WARNING_SUPPRESS(float-equal) wxString s; if ( value != 0 || !BaseValidator::HasFlag(wxNUM_VAL_ZERO_AS_BLANK) ) s = this->ToString(value); wxGCC_WARNING_RESTORE(float-equal) return s; } // Minimal and maximal values accepted (inclusive). ValueType m_min, m_max; wxDECLARE_NO_ASSIGN_CLASS(wxNumValidator); }; } // namespace wxPrivate // ---------------------------------------------------------------------------- // Validators for integer numbers. // ---------------------------------------------------------------------------- // Base class for integer numbers validator. This class contains all non // type-dependent code of wxIntegerValidator<> and always works with values of // type LongestValueType. It is not meant to be used directly, please use // wxIntegerValidator<> only instead. class WXDLLIMPEXP_CORE wxIntegerValidatorBase : public wxNumValidatorBase { protected: // Define the type we use here, it should be the maximal-sized integer type // we support to make it possible to base wxIntegerValidator<> for any type // on it. #ifdef wxLongLong_t typedef wxLongLong_t LongestValueType; typedef wxULongLong_t ULongestValueType; #else typedef long LongestValueType; typedef unsigned long ULongestValueType; #endif wxIntegerValidatorBase(int style) : wxNumValidatorBase(style) { wxASSERT_MSG( !(style & wxNUM_VAL_NO_TRAILING_ZEROES), "This style doesn't make sense for integers." ); } // Default copy ctor is ok. // Provide methods for wxNumValidator use. wxString ToString(LongestValueType value) const; bool FromString(const wxString& s, LongestValueType *value) const; virtual bool IsInRange(LongestValueType value) const = 0; // Implement wxNumValidatorBase pure virtual method. virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const wxOVERRIDE; private: wxDECLARE_NO_ASSIGN_CLASS(wxIntegerValidatorBase); }; // Validator for integer numbers. It can actually work with any integer type // (short, int or long and long long if supported) and their unsigned versions // as well. template <typename T> class wxIntegerValidator : public wxPrivate::wxNumValidator<wxIntegerValidatorBase, T> { public: typedef T ValueType; typedef wxPrivate::wxNumValidator<wxIntegerValidatorBase, T> Base; typedef wxIntegerValidatorBase::LongestValueType LongestValueType; // Ctor for an integer validator. // // Sets the range appropriately for the type, including setting 0 as the // minimal value for the unsigned types. wxIntegerValidator(ValueType *value = NULL, int style = wxNUM_VAL_DEFAULT) : Base(value, style) { this->SetMin(std::numeric_limits<ValueType>::min()); this->SetMax(std::numeric_limits<ValueType>::max()); } // Ctor for an integer validator. // // Sets the range to the specified interval [min, max]. wxIntegerValidator(ValueType *value, ValueType min, ValueType max, int style = wxNUM_VAL_DEFAULT) : Base(value, style) { this->SetMin(min); this->SetMax(max); } virtual wxObject *Clone() const wxOVERRIDE { return new wxIntegerValidator(*this); } virtual bool IsInRange(LongestValueType value) const wxOVERRIDE { // LongestValueType is used as a container for the values of any type // which can be used in type-independent wxIntegerValidatorBase code, // but we need to use the correct type for comparisons, notably for // comparing unsigned values correctly, so cast to this type and check // that we don't lose precision while doing it. const ValueType valueT = static_cast<ValueType>(value); if ( static_cast<LongestValueType>(valueT) != value ) { // The conversion wasn't lossless, so the value must not be exactly // representable in this type and so is definitely not in range. return false; } return this->GetMin() <= valueT && valueT <= this->GetMax(); } private: wxDECLARE_NO_ASSIGN_CLASS(wxIntegerValidator); }; // Helper function for creating integer validators which allows to avoid // explicitly specifying the type as it deduces it from its parameter. template <typename T> inline wxIntegerValidator<T> wxMakeIntegerValidator(T *value, int style = wxNUM_VAL_DEFAULT) { return wxIntegerValidator<T>(value, style); } // ---------------------------------------------------------------------------- // Validators for floating point numbers. // ---------------------------------------------------------------------------- // Similar to wxIntegerValidatorBase, this class is not meant to be used // directly, only wxFloatingPointValidator<> should be used in the user code. class WXDLLIMPEXP_CORE wxFloatingPointValidatorBase : public wxNumValidatorBase { public: // Set precision i.e. the number of digits shown (and accepted on input) // after the decimal point. By default this is set to the maximal precision // supported by the type handled by the validator. void SetPrecision(unsigned precision) { m_precision = precision; } // Set multiplier applied for displaying the value, e.g. 100 if the value // should be displayed in percents, so that the variable containing 0.5 // would be displayed as 50. void SetFactor(double factor) { m_factor = factor; } protected: // Notice that we can't use "long double" here because it's not supported // by wxNumberFormatter yet, so restrict ourselves to just double (and // float). typedef double LongestValueType; wxFloatingPointValidatorBase(int style) : wxNumValidatorBase(style) { m_factor = 1.0; } // Default copy ctor is ok. // Provide methods for wxNumValidator use. wxString ToString(LongestValueType value) const; bool FromString(const wxString& s, LongestValueType *value) const; virtual bool IsInRange(LongestValueType value) const = 0; // Implement wxNumValidatorBase pure virtual method. virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const wxOVERRIDE; private: // Maximum number of decimals digits after the decimal separator. unsigned m_precision; // Factor applied for the displayed the value. double m_factor; wxDECLARE_NO_ASSIGN_CLASS(wxFloatingPointValidatorBase); }; // Validator for floating point numbers. It can be used with float, double or // long double values. template <typename T> class wxFloatingPointValidator : public wxPrivate::wxNumValidator<wxFloatingPointValidatorBase, T> { public: typedef T ValueType; typedef wxPrivate::wxNumValidator<wxFloatingPointValidatorBase, T> Base; typedef wxFloatingPointValidatorBase::LongestValueType LongestValueType; // Ctor using implicit (maximal) precision for this type. wxFloatingPointValidator(ValueType *value = NULL, int style = wxNUM_VAL_DEFAULT) : Base(value, style) { DoSetMinMax(); this->SetPrecision(std::numeric_limits<ValueType>::digits10); } // Ctor specifying an explicit precision. wxFloatingPointValidator(int precision, ValueType *value = NULL, int style = wxNUM_VAL_DEFAULT) : Base(value, style) { DoSetMinMax(); this->SetPrecision(precision); } virtual wxObject *Clone() const wxOVERRIDE { return new wxFloatingPointValidator(*this); } virtual bool IsInRange(LongestValueType value) const wxOVERRIDE { const ValueType valueT = static_cast<ValueType>(value); return this->GetMin() <= valueT && valueT <= this->GetMax(); } private: void DoSetMinMax() { // NB: Do not use min(), it's not the smallest representable value for // the floating point types but rather the smallest representable // positive value. this->SetMin(-std::numeric_limits<ValueType>::max()); this->SetMax( std::numeric_limits<ValueType>::max()); } }; // Helper similar to wxMakeIntValidator(). // // NB: Unfortunately we can't just have a wxMakeNumericValidator() which would // return either wxIntegerValidator<> or wxFloatingPointValidator<> so we // do need two different functions. template <typename T> inline wxFloatingPointValidator<T> wxMakeFloatingPointValidator(T *value, int style = wxNUM_VAL_DEFAULT) { return wxFloatingPointValidator<T>(value, style); } template <typename T> inline wxFloatingPointValidator<T> wxMakeFloatingPointValidator(int precision, T *value, int style = wxNUM_VAL_DEFAULT) { return wxFloatingPointValidator<T>(precision, value, style); } #endif // wxUSE_VALIDATORS #endif // _WX_VALNUM_H_