///////////////////////////////////////////////////////////////////////////// // Name: wx/unix/app.h // Purpose: wxAppConsole implementation for Unix // Author: Lukasz Michalski // Created: 28/01/2005 // Copyright: (c) Lukasz Michalski // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// //Ensure that sigset_t is being defined #include <signal.h> class wxFDIODispatcher; class wxFDIOHandler; class wxWakeUpPipe; // wxApp subclass implementing event processing for console applications class WXDLLIMPEXP_BASE wxAppConsole : public wxAppConsoleBase { public: wxAppConsole(); virtual ~wxAppConsole(); // override base class initialization virtual bool Initialize(int& argc, wxChar** argv) wxOVERRIDE; // Unix-specific: Unix signal handling // ----------------------------------- // type of the function which can be registered as signal handler: notice // that it isn't really a signal handler, i.e. it's not subject to the // usual signal handlers constraints, because it is called later from // CheckSignal() and not when the signal really occurs typedef void (*SignalHandler)(int); // Set signal handler for the given signal, SIG_DFL or SIG_IGN can be used // instead of a function pointer // // Return true if handler was installed, false on error bool SetSignalHandler(int signal, SignalHandler handler); // Check if any Unix signals arrived since the last call and execute // handlers for them void CheckSignal(); // Register the signal wake up pipe with the given dispatcher. // // This is used by wxExecute(wxEXEC_NOEVENTS) implementation only. // // The pointer to the handler used for processing events on this descriptor // is returned so that it can be deleted when we no longer needed it. wxFDIOHandler* RegisterSignalWakeUpPipe(wxFDIODispatcher& dispatcher); private: // signal handler set up by SetSignalHandler() for all signals we handle, // it just adds the signal to m_signalsCaught -- the real processing is // done later, when CheckSignal() is called static void HandleSignal(int signal); // signals for which HandleSignal() had been called (reset from // CheckSignal()) sigset_t m_signalsCaught; // the signal handlers WX_DECLARE_HASH_MAP(int, SignalHandler, wxIntegerHash, wxIntegerEqual, SignalHandlerHash); SignalHandlerHash m_signalHandlerHash; // pipe used for wake up signal handling: if a signal arrives while we're // blocking for input, writing to this pipe triggers a call to our CheckSignal() wxWakeUpPipe *m_signalWakeUpPipe; };