///////////////////////////////////////////////////////////////////////////// // Name: wx/univ/anybutton.h // Purpose: wxAnyButton class // Author: Vadim Zeitlin // Created: 2000-08-15 (extracted from button.h) // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_ANYBUTTON_H_ #define _WX_UNIV_ANYBUTTON_H_ #include "wx/univ/inphand.h" // ---------------------------------------------------------------------------- // Common button functionality // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxAnyButton : public wxAnyButtonBase { public: wxAnyButton() {} virtual ~wxAnyButton() {} // wxAnyButton actions virtual void Toggle(); virtual void Press(); virtual void Release(); virtual void Click(){} virtual bool PerformAction(const wxControlAction& action, long numArg = -1, const wxString& strArg = wxEmptyString) wxOVERRIDE; static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef); virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) wxOVERRIDE { return GetStdInputHandler(handlerDef); } protected: // choose the default border for this window virtual wxBorder GetDefaultBorder() const wxOVERRIDE { return wxBORDER_STATIC; } virtual wxSize DoGetBestClientSize() const wxOVERRIDE; virtual bool DoDrawBackground(wxDC& dc) wxOVERRIDE; virtual void DoDraw(wxControlRenderer *renderer) wxOVERRIDE; // current state bool m_isPressed, m_isDefault; // the (optional) image to show and the margins around it wxBitmap m_bitmap; wxCoord m_marginBmpX, m_marginBmpY; private: wxDECLARE_NO_COPY_CLASS(wxAnyButton); }; // ---------------------------------------------------------------------------- // wxStdAnyButtonInputHandler: translates SPACE and ENTER keys and the left mouse // click into button press/release actions // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxStdAnyButtonInputHandler : public wxStdInputHandler { public: wxStdAnyButtonInputHandler(wxInputHandler *inphand); virtual bool HandleKey(wxInputConsumer *consumer, const wxKeyEvent& event, bool pressed) wxOVERRIDE; virtual bool HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event) wxOVERRIDE; virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) wxOVERRIDE; virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event) wxOVERRIDE; virtual bool HandleActivation(wxInputConsumer *consumer, bool activated) wxOVERRIDE; private: // the window (button) which has capture or NULL and the flag telling if // the mouse is inside the button which captured it or not wxWindow *m_winCapture; bool m_winHasMouse; }; #endif // _WX_UNIV_ANYBUTTON_H_