/////////////////////////////////////////////////////////////////////////////// // Name: wx/private/tlwgeom.h // Purpose: Declaration of platform-specific and private wxTLWGeometry. // Author: Vadim Zeitlin // Created: 2018-04-29 // Copyright: (c) 2018 Vadim Zeitlin <vadim@wxwidgets.org> // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_PRIVATE_TLWGEOM_H_ #define _WX_PRIVATE_TLWGEOM_H_ #include "wx/display.h" #include "wx/toplevel.h" // ---------------------------------------------------------------------------- // wxTLWGeometryBase: abstract base class for platform-specific classes // ---------------------------------------------------------------------------- // wxTLWGeometry contains full information about the window geometry, which may // include things other than the obvious ones like its current position and // size (e.g. under MSW it also stores the position of the maximized window, // under GTK the size of non-client decorations etc). It is private to wx and // is only used indirectly, via wxTopLevelWindow::SaveGeometry() and // RestoreToGeometry() methods, in the public API. class wxTLWGeometryBase { public: typedef wxTopLevelWindow::GeometrySerializer Serializer; wxTLWGeometryBase() {} virtual ~wxTLWGeometryBase() {} // Initialize from the given window. virtual bool GetFrom(const wxTopLevelWindow* tlw) = 0; // Resize the window to use this geometry. virtual bool ApplyTo(wxTopLevelWindow* tlw) = 0; // Serialize or deserialize the object by using the provided object for // writing/reading the values of the different fields of this object. virtual bool Save(const Serializer& ser) const = 0; virtual bool Restore(Serializer& ser) = 0; }; // ---------------------------------------------------------------------------- // wxTLWGeometryGeneric: simplest possible generic implementation // ---------------------------------------------------------------------------- // names for various persistent options #define wxPERSIST_TLW_X "x" #define wxPERSIST_TLW_Y "y" #define wxPERSIST_TLW_W "w" #define wxPERSIST_TLW_H "h" #define wxPERSIST_TLW_MAXIMIZED "Maximized" #define wxPERSIST_TLW_ICONIZED "Iconized" // MSW has its own native implementation and doesn't use this class. #ifndef __WXMSW__ class wxTLWGeometryGeneric : public wxTLWGeometryBase { public: wxTLWGeometryGeneric() { m_hasPos = m_hasSize = m_iconized = m_maximized = false; } virtual bool Save(const Serializer& ser) const wxOVERRIDE { if ( !ser.SaveField(wxPERSIST_TLW_X, m_rectScreen.x) || !ser.SaveField(wxPERSIST_TLW_Y, m_rectScreen.y) ) return false; if ( !ser.SaveField(wxPERSIST_TLW_W, m_rectScreen.width) || !ser.SaveField(wxPERSIST_TLW_H, m_rectScreen.height) ) return false; if ( !ser.SaveField(wxPERSIST_TLW_MAXIMIZED, m_maximized) ) return false; if ( !ser.SaveField(wxPERSIST_TLW_ICONIZED, m_iconized) ) return false; return true; } virtual bool Restore(Serializer& ser) wxOVERRIDE { m_hasPos = ser.RestoreField(wxPERSIST_TLW_X, &m_rectScreen.x) && ser.RestoreField(wxPERSIST_TLW_Y, &m_rectScreen.y); m_hasSize = ser.RestoreField(wxPERSIST_TLW_W, &m_rectScreen.width) && ser.RestoreField(wxPERSIST_TLW_H, &m_rectScreen.height); int tmp; if ( ser.RestoreField(wxPERSIST_TLW_MAXIMIZED, &tmp) ) m_maximized = tmp != 0; if ( ser.RestoreField(wxPERSIST_TLW_ICONIZED, &tmp) ) m_iconized = tmp != 0; // If we restored at least something, return true. return m_hasPos || m_hasSize || m_maximized || m_iconized; } virtual bool GetFrom(const wxTopLevelWindow* tlw) wxOVERRIDE { m_rectScreen = tlw->GetScreenRect(); m_hasPos = m_hasSize = true; m_iconized = tlw->IsIconized(); m_maximized = tlw->IsMaximized(); return true; } virtual bool ApplyTo(wxTopLevelWindow* tlw) wxOVERRIDE { if ( m_hasPos ) { // to avoid making the window completely invisible if it had been // shown on a monitor which was disconnected since the last run // (this is pretty common for notebook with external displays) // // NB: we should allow window position to be (slightly) off screen, // it's not uncommon to position the window so that its upper // left corner has slightly negative coordinate if ( wxDisplay::GetFromPoint(m_rectScreen.GetTopLeft()) != wxNOT_FOUND || (m_hasSize && wxDisplay::GetFromPoint(m_rectScreen.GetBottomRight()) != wxNOT_FOUND) ) { tlw->Move(m_rectScreen.GetTopLeft(), wxSIZE_ALLOW_MINUS_ONE); } //else: should we try to adjust position/size somehow? } if ( m_hasSize ) { // a previous version of the program could have saved the window // size which used to be big enough, but which is not big enough // any more for the new version, so check that the size we restore // doesn't cut off parts of the window wxSize size = m_rectScreen.GetSize(); size.IncTo(tlw->GetBestSize()); tlw->SetSize(size); } // note that the window can be both maximized and iconized if ( m_maximized ) tlw->Maximize(); if ( m_iconized ) tlw->Iconize(); return true; } private: wxRect m_rectScreen; bool m_hasPos; bool m_hasSize; bool m_iconized; bool m_maximized; }; #endif // !__WXMSW__ #ifdef __WXGTK20__ #include "wx/gtk/private/tlwgeom.h" #elif defined(__WXMSW__) #include "wx/msw/private/tlwgeom.h" #else class wxTLWGeometry : public wxTLWGeometryGeneric { }; #endif #endif // _WX_PRIVATE_TLWGEOM_H_