/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/toplevel.h // Purpose: wxTopLevelWindowMSW is the MSW implementation of wxTLW // Author: Vadim Zeitlin // Modified by: // Created: 20.09.01 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_TOPLEVEL_H_ #define _WX_MSW_TOPLEVEL_H_ #include "wx/weakref.h" // ---------------------------------------------------------------------------- // wxTopLevelWindowMSW // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxTopLevelWindowMSW : public wxTopLevelWindowBase { public: // constructors and such wxTopLevelWindowMSW() { Init(); } wxTopLevelWindowMSW(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxASCII_STR(wxFrameNameStr)) { Init(); (void)Create(parent, id, title, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxASCII_STR(wxFrameNameStr)); virtual ~wxTopLevelWindowMSW(); // implement base class pure virtuals virtual void SetTitle( const wxString& title) wxOVERRIDE; virtual wxString GetTitle() const wxOVERRIDE; virtual void Maximize(bool maximize = true) wxOVERRIDE; virtual bool IsMaximized() const wxOVERRIDE; virtual void Iconize(bool iconize = true) wxOVERRIDE; virtual bool IsIconized() const wxOVERRIDE; virtual void SetIcons(const wxIconBundle& icons ) wxOVERRIDE; virtual void Restore() wxOVERRIDE; virtual bool Destroy() wxOVERRIDE; virtual void SetLayoutDirection(wxLayoutDirection dir) wxOVERRIDE; virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO) wxOVERRIDE; virtual bool Show(bool show = true) wxOVERRIDE; virtual void Raise() wxOVERRIDE; virtual void ShowWithoutActivating() wxOVERRIDE; virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) wxOVERRIDE; virtual bool IsFullScreen() const wxOVERRIDE { return m_fsIsShowing; } virtual wxContentProtection GetContentProtection() const wxOVERRIDE; virtual bool SetContentProtection(wxContentProtection contentProtection) wxOVERRIDE; // wxMSW only: EnableCloseButton(false) may be used to remove the "Close" // button from the title bar virtual bool EnableCloseButton(bool enable = true) wxOVERRIDE; virtual bool EnableMaximizeButton(bool enable = true) wxOVERRIDE; virtual bool EnableMinimizeButton(bool enable = true) wxOVERRIDE; // Set window transparency if the platform supports it virtual bool SetTransparent(wxByte alpha) wxOVERRIDE; virtual bool CanSetTransparent() wxOVERRIDE; // MSW-specific methods // -------------------- // Return the menu representing the "system" menu of the window. You can // call wxMenu::AppendWhatever() methods on it but removing items from it // is in general not a good idea. // // The pointer returned by this method belongs to the window and will be // deleted when the window itself is, do not delete it yourself. May return // NULL if getting the system menu failed. wxMenu *MSWGetSystemMenu() const; // Enable or disable the close button of the specified window. static bool MSWEnableCloseButton(WXHWND hwnd, bool enable = true); // implementation from now on // -------------------------- // event handlers void OnActivate(wxActivateEvent& event); // called from wxWidgets code itself only when the pending focus, i.e. the // element which should get focus when this TLW is activated again, changes virtual void WXSetPendingFocus(wxWindow* win) wxOVERRIDE { m_winLastFocused = win; } // translate wxWidgets flags to Windows ones virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const wxOVERRIDE; // choose the right parent to use with CreateWindow() virtual WXHWND MSWGetParent() const wxOVERRIDE; // window proc for the frames virtual WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) wxOVERRIDE; // returns true if the platform should explicitly apply a theme border virtual bool CanApplyThemeBorder() const wxOVERRIDE { return false; } // This function is only for internal use. void MSWSetShowCommand(WXUINT showCmd) { m_showCmd = showCmd; } protected: // common part of all ctors void Init(); // create a new frame, return false if it couldn't be created bool CreateFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // create a new dialog using the given dialog template from resources, // return false if it couldn't be created bool CreateDialog(const void *dlgTemplate, const wxString& title, const wxPoint& pos, const wxSize& size); // Just a wrapper around MSW ShowWindow(). void DoShowWindow(int nShowCmd); // Return true if the window is iconized at MSW level, ignoring m_showCmd. bool MSWIsIconized() const; // override those to return the normal window coordinates even when the // window is minimized virtual void DoGetPosition(int *x, int *y) const wxOVERRIDE; virtual void DoGetSize(int *width, int *height) const wxOVERRIDE; // Top level windows have different freeze semantics on Windows virtual void DoFreeze() wxOVERRIDE; virtual void DoThaw() wxOVERRIDE; // helper of SetIcons(): calls gets the icon with the size specified by the // given system metrics (SM_C{X|Y}[SM]ICON) from the bundle and sets it // using WM_SETICON with the specified wParam (ICOM_SMALL or ICON_BIG); // returns true if the icon was set bool DoSelectAndSetIcon(const wxIconBundle& icons, int smX, int smY, int i); // override wxWindow virtual method to use CW_USEDEFAULT if necessary virtual void MSWGetCreateWindowCoords(const wxPoint& pos, const wxSize& size, int& x, int& y, int& w, int& h) const wxOVERRIDE; // override this one to update our icon on DPI change (not quite the same // thing as font, but close enough...) virtual void MSWUpdateFontOnDPIChange(const wxSize& newDPI) wxOVERRIDE; // This field contains the show command to use when showing the window the // next time and also indicates whether the window should be considered // being iconized or maximized (which may be different from whether it's // actually iconized or maximized at MSW level). WXUINT m_showCmd; // Data to save/restore when calling ShowFullScreen long m_fsStyle; // Passed to ShowFullScreen wxRect m_fsOldSize; long m_fsOldWindowStyle; bool m_fsIsMaximized; bool m_fsIsShowing; // Save the current focus to m_winLastFocused if we're not iconized (the // focus is always NULL when we're iconized). void DoSaveLastFocus(); // Restore focus to m_winLastFocused if possible and needed. void DoRestoreLastFocus(); // The last focused child: we remember it when we're deactivated and // restore focus to it when we're activated (this is done here) or restored // from iconic state (done by wxFrame). wxWindowRef m_winLastFocused; private: // Part of SetIcons() actually updating the window icons. void DoSetIcons(); // The system menu: initially NULL but can be set (once) by // MSWGetSystemMenu(). Owned by this window. wxMenu *m_menuSystem; wxDECLARE_EVENT_TABLE(); wxDECLARE_NO_COPY_CLASS(wxTopLevelWindowMSW); }; #endif // _WX_MSW_TOPLEVEL_H_