/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/textentry.h // Purpose: wxMSW-specific wxTextEntry implementation // Author: Vadim Zeitlin // Created: 2007-09-26 // Copyright: (c) 2007 Vadim Zeitlin <vadim@wxwidgets.org> // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_TEXTENTRY_H_ #define _WX_MSW_TEXTENTRY_H_ class wxTextAutoCompleteData; // private class used only by wxTextEntry itself // ---------------------------------------------------------------------------- // wxTextEntry: common part of wxComboBox and (single line) wxTextCtrl // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxTextEntry : public wxTextEntryBase { public: wxTextEntry(); virtual ~wxTextEntry(); // implement wxTextEntryBase pure virtual methods virtual void WriteText(const wxString& text) wxOVERRIDE; virtual void Remove(long from, long to) wxOVERRIDE; virtual void Copy() wxOVERRIDE; virtual void Cut() wxOVERRIDE; virtual void Paste() wxOVERRIDE; virtual void Undo() wxOVERRIDE; virtual void Redo() wxOVERRIDE; virtual bool CanUndo() const wxOVERRIDE; virtual bool CanRedo() const wxOVERRIDE; virtual void SetInsertionPoint(long pos) wxOVERRIDE; virtual long GetInsertionPoint() const wxOVERRIDE; virtual long GetLastPosition() const wxOVERRIDE; virtual void SetSelection(long from, long to) wxOVERRIDE { DoSetSelection(from, to); } virtual void GetSelection(long *from, long *to) const wxOVERRIDE; virtual bool IsEditable() const wxOVERRIDE; virtual void SetEditable(bool editable) wxOVERRIDE; virtual void SetMaxLength(unsigned long len) wxOVERRIDE; virtual void ForceUpper() wxOVERRIDE; #if wxUSE_UXTHEME virtual bool SetHint(const wxString& hint) wxOVERRIDE; virtual wxString GetHint() const wxOVERRIDE; #endif // wxUSE_UXTHEME protected: virtual wxString DoGetValue() const wxOVERRIDE; // this is really a hook for multiline text controls as the single line // ones don't need to ever scroll to show the selection but having it here // allows us to put Remove() in the base class enum { SetSel_NoScroll = 0, // don't do anything special SetSel_Scroll = 1 // default: scroll to make the selection visible }; virtual void DoSetSelection(long from, long to, int flags = SetSel_Scroll); // margins functions virtual bool DoSetMargins(const wxPoint& pt) wxOVERRIDE; virtual wxPoint DoGetMargins() const wxOVERRIDE; // auto-completion uses COM under Windows so they won't work without // wxUSE_OLE as OleInitialize() is not called then #if wxUSE_OLE virtual bool DoAutoCompleteStrings(const wxArrayString& choices) wxOVERRIDE; #if wxUSE_DYNLIB_CLASS virtual bool DoAutoCompleteFileNames(int flags) wxOVERRIDE; #endif // wxUSE_DYNLIB_CLASS virtual bool DoAutoCompleteCustom(wxTextCompleter *completer) wxOVERRIDE; #endif // wxUSE_OLE // Returns true if this control uses standard file names completion. bool MSWUsesStandardAutoComplete() const; // Returns false if this message shouldn't be preprocessed, but is always // handled by the EDIT control represented by this object itself. bool MSWShouldPreProcessMessage(WXMSG* msg) const; // Helper for wxTE_PROCESS_ENTER handling: activates the default button in // the dialog containing this control if any. bool ClickDefaultButtonIfPossible(); private: // implement this to return the HWND of the EDIT control virtual WXHWND GetEditHWND() const = 0; #if wxUSE_OLE // This method is called to process special keys such as Return and Tab // before they're consumed by the auto-completer. Notice that it is only // called if we do need to process the key, i.e. if the corresponding // wxTE_PROCESS_XXX style is set in the associated object. // // It is not pure virtual because it won't get called if the derived class // doesn't use auto-completer, but it does need to be overridden if it can // be called and the default implementation asserts if this is not the case. virtual void MSWProcessSpecialKey(wxKeyEvent& event); // Check if we really have auto-complete data. This is not the same as just // checking if m_autoCompleteData is NULL, see the code for more details. bool MSWHasAutoCompleteData() const; // Check that we have auto-complete data, creating it if necessary. Returns // false if creating it failed. bool MSWEnsureHasAutoCompleteData(); // Various auto-completion-related stuff, only used if any of AutoComplete() // methods are called. Use the function above to access it. wxTextAutoCompleteData *m_autoCompleteData; // It needs to call our GetEditableWindow() and GetEditHWND() methods. friend class wxTextAutoCompleteData; #endif // wxUSE_OLE }; // We don't need the generic version. #define wxHAS_NATIVE_TEXT_FORCEUPPER #endif // _WX_MSW_TEXTENTRY_H_