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powermon_manager_sw / lib / wxWidgets / include / wx / msw / private / graphicsd2d.h
@Razvan Turiac Razvan Turiac on 8 Jul 1018 bytes Initial import
/////////////////////////////////////////////////////////////////////////////
// Name:        wx/msw/private/graphicsd2d.h
// Purpose:     Allow functions from graphicsd2d.cpp to be used in other files
// Author:      New Pagodi
// Created:     2017-10-31
// Copyright:   (c) 2017 wxWidgets development team
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef WX_MSW_PRIVATE_GRAPHICSD2D_H_
#define WX_MSW_PRIVATE_GRAPHICSD2D_H_

#if wxUSE_GRAPHICS_DIRECT2D

// Ensure no previous defines interfere with the Direct2D API headers
#undef GetHwnd

// include before wincodec.h to prevent winsock/winsock2 redefinition warnings
#include "wx/msw/wrapwin.h"

#include <d2d1.h>
#include <dwrite.h>
#include <wincodec.h>

WXDLLIMPEXP_CORE IWICImagingFactory* wxWICImagingFactory();
WXDLLIMPEXP_CORE ID2D1Factory* wxD2D1Factory();
WXDLLIMPEXP_CORE IDWriteFactory* wxDWriteFactory();

#endif // wxUSE_GRAPHICS_DIRECT2D

#endif // WX_MSW_PRIVATE_GRAPHICSD2D_H_