///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/control.h // Purpose: wxControl class // Author: Julian Smart // Modified by: // Created: 01/02/97 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_CONTROL_H_ #define _WX_CONTROL_H_ #include "wx/dynarray.h" // General item class class WXDLLIMPEXP_CORE wxControl : public wxControlBase { public: wxControl() { } wxControl(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxASCII_STR(wxControlNameStr)) { Create(parent, id, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxASCII_STR(wxControlNameStr)); // Simulates an event virtual void Command(wxCommandEvent& event) wxOVERRIDE { ProcessCommand(event); } // implementation from now on // -------------------------- virtual wxVisualAttributes GetDefaultAttributes() const wxOVERRIDE { return GetClassDefaultAttributes(GetWindowVariant()); } static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); // Calls the callback and appropriate event handlers bool ProcessCommand(wxCommandEvent& event); // MSW-specific virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result) wxOVERRIDE; // For ownerdraw items virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; } virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; } const wxArrayLong& GetSubcontrols() const { return m_subControls; } // default handling of WM_CTLCOLORxxx: this is public so that wxWindow // could call it virtual WXHBRUSH MSWControlColor(WXHDC pDC, WXHWND hWnd); // default style for the control include WS_TABSTOP if it AcceptsFocus() virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const wxOVERRIDE; protected: // Hook for common controls for which we don't want to set the default font // as if we do set it, the controls don't update their font size // automatically in response to WM_SETTINGCHANGE if it's changed in the // display properties in the control panel, so avoid doing this for them. virtual bool MSWShouldSetDefaultFont() const { return true; } // choose the default border for this window virtual wxBorder GetDefaultBorder() const wxOVERRIDE; // return default best size (doesn't really make any sense, override this) virtual wxSize DoGetBestSize() const wxOVERRIDE; // create the control of the given Windows class: this is typically called // from Create() method of the derived class passing its label, pos and // size parameter (style parameter is not needed because m_windowStyle is // supposed to had been already set and so is used instead when this // function is called) bool MSWCreateControl(const wxChar *classname, const wxString& label, const wxPoint& pos, const wxSize& size); // NB: the method below is deprecated now, with MSWGetStyle() the method // above should be used instead! Once all the controls are updated to // implement MSWGetStyle() this version will disappear. // // create the control of the given class with the given style (combination // of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns // false if creation failed // // All parameters except classname and style are optional, if the // size/position are not given, they should be set later with SetSize() // and, label (the title of the window), of course, is left empty. The // extended style is determined from the style and the app 3D settings // automatically if it's not specified explicitly. bool MSWCreateControl(const wxChar *classname, WXDWORD style, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, const wxString& label = wxEmptyString, WXDWORD exstyle = (WXDWORD)-1); // call this from the derived class MSWControlColor() if you want to show // the control greyed out (and opaque) WXHBRUSH MSWControlColorDisabled(WXHDC pDC); // common part of the 3 functions above: pass wxNullColour to use the // appropriate background colour (meaning ours or our parents) or a fixed // one virtual WXHBRUSH DoMSWControlColor(WXHDC pDC, wxColour colBg, WXHWND hWnd); // Look in our GetSubcontrols() for the windows with the given ID. virtual wxWindow *MSWFindItem(long id, WXHWND hWnd) const wxOVERRIDE; // for controls like radiobuttons which are really composite this array // holds the ids (not HWNDs!) of the sub controls wxArrayLong m_subControls; private: wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxControl); }; #endif // _WX_CONTROL_H_