///////////////////////////////////////////////////////////////////////////// // Name: wx/button.h // Purpose: wxButtonBase class // Author: Vadim Zeitlin // Modified by: // Created: 15.08.00 // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BUTTON_H_BASE_ #define _WX_BUTTON_H_BASE_ #include "wx/defs.h" #if wxUSE_BUTTON #include "wx/anybutton.h" extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[]; // ---------------------------------------------------------------------------- // wxButton: a push button // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxButtonBase : public wxAnyButton { public: wxButtonBase() { } // show the authentication needed symbol on the button: this is currently // only implemented on Windows Vista and newer (on which it shows the UAC // shield symbol) void SetAuthNeeded(bool show = true) { DoSetAuthNeeded(show); } bool GetAuthNeeded() const { return DoGetAuthNeeded(); } // make this button the default button in its top level window // // returns the old default item (possibly NULL) virtual wxWindow *SetDefault(); // returns the default button size for this platform, and optionally for a // specific window when the platform supports per-monitor DPI static wxSize GetDefaultSize(wxWindow* win = NULL); protected: wxDECLARE_NO_COPY_CLASS(wxButtonBase); }; #if defined(__WXUNIVERSAL__) #include "wx/univ/button.h" #elif defined(__WXMSW__) #include "wx/msw/button.h" #elif defined(__WXMOTIF__) #include "wx/motif/button.h" #elif defined(__WXGTK20__) #include "wx/gtk/button.h" #elif defined(__WXGTK__) #include "wx/gtk1/button.h" #elif defined(__WXMAC__) #include "wx/osx/button.h" #elif defined(__WXQT__) #include "wx/qt/button.h" #endif #endif // wxUSE_BUTTON #endif // _WX_BUTTON_H_BASE_